#version 300 es
in highp vec2 texcoord;
in highp vec4 basecolor;
out highp vec4 myFragColor;

uniform highp sampler2D basetexture;

void main(void)
{
	highp vec4 texlookup = texture(basetexture, texcoord);

	myFragColor = texlookup * basecolor;
}
