#version 300 es
out highp vec2 texcoord;
out highp vec4 basecolor;

in vec4 position;
in vec4 inputcolor;
in vec2 inputtexcoord;

uniform mat4 mvp;


void main(void)
{
	basecolor = inputcolor;
	texcoord = inputtexcoord;

	gl_Position = mvp * position;
}
