const WeatherUtils = { /** * Convert wind (from m/s) to beaufort scale * @param {number} speedInMS the windspeed you want to convert * @returns {number} the speed in beaufort */ beaufortWindSpeed (speedInMS) { const windInKmh = this.convertWind(speedInMS, "kmh"); const speeds = [1, 5, 11, 19, 28, 38, 49, 61, 74, 88, 102, 117, 1000]; for (const [index, speed] of speeds.entries()) { if (speed > windInKmh) { return index; } } return 12; }, /** * Convert a value in a given unit to a string with a converted * value and a postfix matching the output unit system. * @param {number} value - The value to convert. * @param {string} valueUnit - The unit the values has. Default is mm. * @param {string} outputUnit - The unit system (imperial/metric) the return value should have. * @returns {string} - A string with tha value and a unit postfix. */ convertPrecipitationUnit (value, valueUnit, outputUnit) { if (valueUnit === "%") return `${value.toFixed(0)} ${valueUnit}`; let convertedValue = value; let conversionUnit = valueUnit; if (outputUnit === "imperial") { convertedValue = this.convertPrecipitationToInch(value, valueUnit); conversionUnit = "in"; } else { conversionUnit = valueUnit ? valueUnit : "mm"; } return `${convertedValue.toFixed(2)} ${conversionUnit}`; }, /** * Convert precipitation value into inch * @param {number} value the precipitation value for convert * @param {string} valueUnit can be 'mm' or 'cm' * @returns {number} the converted precipitation value */ convertPrecipitationToInch (value, valueUnit) { if (valueUnit && valueUnit.toLowerCase() === "cm") return value * 0.3937007874; else return value * 0.03937007874; }, /** * Convert temp (from degrees C) into imperial or metric unit depending on * your config * @param {number} tempInC the temperature in celsius you want to convert * @param {string} unit can be 'imperial' or 'metric' * @returns {number} the converted temperature */ convertTemp (tempInC, unit) { return unit === "imperial" ? tempInC * 1.8 + 32 : tempInC; }, /** * Convert wind speed into another unit. * @param {number} windInMS the windspeed in meter/sec you want to convert * @param {string} unit can be 'beaufort', 'kmh', 'knots, 'imperial' (mph) * or 'metric' (mps) * @returns {number} the converted windspeed */ convertWind (windInMS, unit) { switch (unit) { case "beaufort": return this.beaufortWindSpeed(windInMS); case "kmh": return (windInMS * 3600) / 1000; case "knots": return windInMS * 1.943844; case "imperial": return windInMS * 2.2369362920544; case "metric": default: return windInMS; } }, /* * Convert the wind direction cardinal to value */ convertWindDirection (windDirection) { const windCardinals = { N: 0, NNE: 22, NE: 45, ENE: 67, E: 90, ESE: 112, SE: 135, SSE: 157, S: 180, SSW: 202, SW: 225, WSW: 247, W: 270, WNW: 292, NW: 315, NNW: 337 }; return windCardinals.hasOwnProperty(windDirection) ? windCardinals[windDirection] : null; }, convertWindToMetric (mph) { return mph / 2.2369362920544; }, convertWindToMs (kmh) { return kmh * 0.27777777777778; }, calculateFeelsLike (temperature, windSpeed, humidity) { const windInMph = this.convertWind(windSpeed, "imperial"); const tempInF = this.convertTemp(temperature, "imperial"); let feelsLike = tempInF; if (windInMph > 3 && tempInF < 50) { feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16)); } else if (tempInF > 80 && humidity > 40) { feelsLike = -42.379 + 2.04901523 * tempInF + 10.14333127 * humidity - 0.22475541 * tempInF * humidity - 6.83783 * Math.pow(10, -3) * tempInF * tempInF - 5.481717 * Math.pow(10, -2) * humidity * humidity + 1.22874 * Math.pow(10, -3) * tempInF * tempInF * humidity + 8.5282 * Math.pow(10, -4) * tempInF * humidity * humidity - 1.99 * Math.pow(10, -6) * tempInF * tempInF * humidity * humidity; } return ((feelsLike - 32) * 5) / 9; }, /** * Converts the Weather Object's values into imperial unit * @param {object} weatherObject the weather object * @returns {object} the weather object with converted values to imperial */ convertWeatherObjectToImperial (weatherObject) { if (!weatherObject || Object.keys(weatherObject).length === 0) return null; let imperialWeatherObject = { ...weatherObject }; if (imperialWeatherObject) { if (imperialWeatherObject.feelsLikeTemp) imperialWeatherObject.feelsLikeTemp = this.convertTemp(imperialWeatherObject.feelsLikeTemp, "imperial"); if (imperialWeatherObject.maxTemperature) imperialWeatherObject.maxTemperature = this.convertTemp(imperialWeatherObject.maxTemperature, "imperial"); if (imperialWeatherObject.minTemperature) imperialWeatherObject.minTemperature = this.convertTemp(imperialWeatherObject.minTemperature, "imperial"); if (imperialWeatherObject.precipitationAmount) imperialWeatherObject.precipitationAmount = this.convertPrecipitationToInch(imperialWeatherObject.precipitationAmount, imperialWeatherObject.precipitationUnits); if (imperialWeatherObject.temperature) imperialWeatherObject.temperature = this.convertTemp(imperialWeatherObject.temperature, "imperial"); if (imperialWeatherObject.windSpeed) imperialWeatherObject.windSpeed = this.convertWind(imperialWeatherObject.windSpeed, "imperial"); } return imperialWeatherObject; } }; if (typeof module !== "undefined") { module.exports = WeatherUtils; }