diff --git a/src/locales/zh_CN/ability-trigger.ts b/src/locales/zh_CN/ability-trigger.ts index fef4c718d3a..a9d7fa5b202 100644 --- a/src/locales/zh_CN/ability-trigger.ts +++ b/src/locales/zh_CN/ability-trigger.ts @@ -1,11 +1,11 @@ import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const abilityTriggers: SimpleTranslationEntries = { - "blockRecoilDamage" : "{{pokemonName}} 的 {{abilityName}}\n抵消了反作用力!", - "badDreams": "{{pokemonName}} 被折磨着!", - "costar": "{{pokemonName}} copied {{allyName}}'s stat changes!", - "iceFaceAvoidedDamage": "{{pokemonName}} 因为 {{abilityName}}\n避免了伤害!", - "trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!", - "windPowerCharged": "受 {{moveName}} 的影响, {{pokemonName}} 提升了能力!", + "blockRecoilDamage" : "{{pokemonName}}的{{abilityName}}\n抵消了反作用力!", + "badDreams": "{{pokemonName}}被折磨着!", + "costar": "{{pokemonName}}复制了{{allyName}}的能力变化!", + "iceFaceAvoidedDamage": "{{pokemonName}}因为{{abilityName}}\n避免了伤害!", + "trace": "{{pokemonName}}复制了{{targetName}}的\n{{abilityName}}!", + "windPowerCharged": "受{{moveName}}的影响,{{pokemonName}}提升了能力!", "quickDraw":"因为速击效果发动,\n{{pokemonName}}比平常出招更快了!", } as const; diff --git a/src/locales/zh_CN/ability.ts b/src/locales/zh_CN/ability.ts index 9fe6b41ae31..89bac61b617 100644 --- a/src/locales/zh_CN/ability.ts +++ b/src/locales/zh_CN/ability.ts @@ -211,7 +211,7 @@ export const ability: AbilityTranslationEntries = { }, pickup: { name: "捡拾", - description: "有时会捡来对手用过的道具,\n冒险过程中也会捡到。", + description: "有时会捡来对手用过的道具。", }, truant: { name: "懒惰", @@ -947,7 +947,7 @@ export const ability: AbilityTranslationEntries = { }, ballFetch: { name: "捡球", - description: "没有携带道具时,会拾取第\n1个投出后捕捉失败的精灵\n球。", + description: "会拾取每场战斗第1个投出\n后捕捉失败的精灵球。", }, cottonDown: { name: "棉絮", diff --git a/src/locales/zh_CN/battle.ts b/src/locales/zh_CN/battle.ts index f944a534b6c..5fab96c422b 100644 --- a/src/locales/zh_CN/battle.ts +++ b/src/locales/zh_CN/battle.ts @@ -4,132 +4,132 @@ export const battle: SimpleTranslationEntries = { "bossAppeared": "{{bossName}} 出现了。", "trainerAppeared": "{{trainerName}}\n想要和你对战!", "trainerAppearedDouble": "{{trainerName}}\n想要和你对战!", - "trainerSendOut": "{{trainerName}} 派出了\n{{pokemonName}}!", - "singleWildAppeared": "一只野生 {{pokemonName}} 出现了!", - "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了!", - "playerComeBack": "回来吧, {{pokemonName}}!", - "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", - "playerGo": "去吧! {{pokemonName}}!", - "trainerGo": "{{trainerName}} 派出了\n{{pokemonName}}!", + "trainerSendOut": "{{trainerName}}派出了\n{{pokemonName}}!", + "singleWildAppeared": "一只野生的{{pokemonName}}出现了!", + "multiWildAppeared": "野生的{{pokemonName1}}\n和{{pokemonName2}}出现了!", + "playerComeBack": "回来吧,{{pokemonName}}!", + "trainerComeBack": "{{trainerName}}收回了{{pokemonName}}!", + "playerGo": "去吧!{{pokemonName}}!", + "trainerGo": "{{trainerName}}派出了\n{{pokemonName}}!", "switchQuestion": "要更换\n{{pokemonName}}吗?", "trainerDefeated": "你击败了\n{{trainerName}}!", "moneyWon": "你赢得了\n₽{{moneyAmount}}!", - "pokemonCaught": "{{pokemonName}} 被抓住了!", + "pokemonCaught": "{{pokemonName}}被抓住了!", "addedAsAStarter": "增加了{{pokemonName}}作为\n一个新的基础宝可梦!", - "partyFull": "你的队伍已满员.是否放生其他宝可梦\n为 {{pokemonName}} 腾出空间?", + "partyFull": "你的队伍已满员。是否放生其他宝可梦\n为{{pokemonName}}腾出空间?", "pokemon": "宝可梦", "sendOutPokemon": "上吧!\n{{pokemonName}}!", "hitResultCriticalHit": "击中了要害!", "hitResultSuperEffective": "效果拔群!", "hitResultNotVeryEffective": "收效甚微…", - "hitResultNoEffect": "对 {{pokemonName}} 没有效果!!", + "hitResultNoEffect": "对{{pokemonName}}没有效果!!", "hitResultOneHitKO": "一击必杀!", "attackFailed": "但是失败了!", - "attackHitsCount": "击中 {{count}} 次!", + "attackHitsCount": "击中{{count}}次!", "rewardGain": "你获得了\n{{modifierName}}!", - "expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!", - "levelUp": "{{pokemonName}} 升级到 Lv.{{level}}!", + "expGain": "{{pokemonName}}获得了 {{exp}} 点经验值!", + "levelUp": "{{pokemonName}}升级到 Lv.{{level}}!", "learnMove": "{{pokemonName}} 学会了 {{moveName}}!", - "learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。", - "learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能", - "learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?", - "learnMoveStopTeaching": "不再尝试学习 {{moveName}}?", - "learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。", + "learnMovePrompt": "{{pokemonName}}想要学习{{moveName}}。", + "learnMoveLimitReached": "但是,{{pokemonName}}已经学会了\n四个技能", + "learnMoveReplaceQuestion": "要忘记一个技能并学习{{moveName}}吗?", + "learnMoveStopTeaching": "不再尝试学习{{moveName}}?", + "learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。", "learnMoveForgetQuestion": "要忘记哪个技能?", - "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。", + "learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。", "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!", - "learnMoveAnd": "然后...", - "levelCapUp": "等级上限提升到 {{levelCap}}!", - "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。", - "moveNoPP": "这个技能的 PP 用完了", - "moveDisabled": "{{moveName}} 被禁用!", + "learnMoveAnd": "然后……", + "levelCapUp": "等级上限提升到{{levelCap}}!", + "moveNotImplemented": "{{moveName}}尚未实装,无法选择。", + "moveNoPP": "这个技能的PP用完了", + "moveDisabled": "{{moveName}}被禁用!", "noPokeballForce": "一股无形的力量阻止了你使用精灵球。", "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!", "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!", - "noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先\n削弱它!", + "noPokeballStrong": "目标宝可梦太强了,无法捕捉!\n你需要先削弱它!", "noEscapeForce": "一股无形的力量阻止你逃跑。", - "noEscapeTrainer": "你不能从训练家战斗中逃跑!", - "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", - "runAwaySuccess": "你成功逃脱了!", - "runAwayCannotEscape": "你无法逃脱!", + "noEscapeTrainer": "你不能从与训练家的战斗中逃跑!", + "noEscapePokemon": "{{pokemonName}}的{{moveName}}\n阻止了你{{escapeVerb}}!", + "runAwaySuccess": "成功逃走了!", + "runAwayCannotEscape": "无法逃走!", "escapeVerbSwitch": "切换", "escapeVerbFlee": "逃跑", - "notDisabled": "{{moveName}} 不再被禁用!", + "notDisabled": "{{moveName}}不再被禁用!", "turnEndHpRestore": "{{pokemonName}}的体力恢复了。", "hpIsFull": "{{pokemonName}}的体力已满!", "skipItemQuestion": "你确定要跳过拾取道具吗?", "eggHatching": "咦?", - "ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?", - "wildPokemonWithAffix": "野生的 {{pokemonName}}", + "ivScannerUseQuestion": "对{{pokemonName}}使用个体值扫描仪?", + "wildPokemonWithAffix": "野生的{{pokemonName}}", "foePokemonWithAffix": "对手 {{pokemonName}}", - "useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}!", - "drainMessage": "{{pokemonName}} 吸取了体力!", - "regainHealth": "{{pokemonName}} 回复了体力!", - "fainted": "{{pokemonNameWithAffix}} 倒下了!", - "statRose": "{{pokemonNameWithAffix}} 的 {{stats}} 提高了!", - "statSharplyRose": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅提高了!", - "statRoseDrastically": "{{pokemonNameWithAffix}} 的 {{stats}} 极大幅提高了!", - "statWontGoAnyHigher": "{{pokemonNameWithAffix}} 的 {{stats}} 已经无法再提高了!", - "statFell": "{{pokemonNameWithAffix}} 的 {{stats}} 降低了!", - "statHarshlyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅降低了!", - "statSeverelyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 极大幅降低了!", - "statWontGoAnyLower": "{{pokemonNameWithAffix}} 的 {{stats}} 已经无法再降低了!", - "ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}点!", - "battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}因攻击的反作用力而无法动弹!", + "useMove": "{{pokemonNameWithAffix}}使用了\n{{moveName}}!", + "drainMessage": "{{pokemonName}}\n吸取了体力!", + "regainHealth": "{{pokemonName}}\n回复了体力!", + "fainted": "{{pokemonNameWithAffix}}\n倒下了!", + "statRose": "{{pokemonNameWithAffix}}\n的{{stats}}提高了!", + "statSharplyRose": "{{pokemonNameWithAffix}}\n的{{stats}}大幅提高了!", + "statRoseDrastically": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅提高了!", + "statWontGoAnyHigher": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再提高了!", + "statFell": "{{pokemonNameWithAffix}}\n的{{stats}}降低了!", + "statHarshlyFell": "{{pokemonNameWithAffix}}\n的{{stats}}大幅降低了!", + "statSeverelyFell": "{{pokemonNameWithAffix}}\n的{{stats}}极大幅降低了!", + "statWontGoAnyLower": "{{pokemonNameWithAffix}}\n的{{stats}}已经无法再降低了!", + "ppReduced": "降低了{{targetName}}的\n{{moveName}}的PP{{reduction}}点!", + "battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}\n因攻击的反作用力而无法动弹!", "battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}}不能逃跑!", - "battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}摆脱了{{moveName}}!", - "battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}畏缩了!", - "battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}混乱了!", - "battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}的混乱解除了!", - "battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}已经混乱了。", - "battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}正在混乱中!", + "battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}\n摆脱了{{moveName}}!", + "battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}\n畏缩了,无法使出招式!", + "battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}\n混乱了!", + "battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}\n的混乱解除了!", + "battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}\n已经混乱了。", + "battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}\n正在混乱中!", "battlerTagsConfusedLapseHurtItself": "不知所以地攻击了自己!", - "battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}不再受到同命的影响", - "battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和{{pokemonNameWithAffix2}} 同归于尽了!", - "battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}对{{sourcePokemonName}}着迷了!", - "battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}已经着迷了!", - "battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}对{{sourcePokemonName}}着迷中!", - "battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不会着迷!", - "battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治愈了着迷状态!", - "battlerTagsSeededOnAdd": "将种子种植在了{{pokemonNameWithAffix}}身上!", - "battlerTagsSeededLapse": "{{pokemonNameWithAffix}}被寄生种子吸取了体力!", - "battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}吸到了污泥浆!", - "battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}开始做恶梦了!", - "battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}已经被恶梦缠身!", - "battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}正被恶梦缠身!", - "battlerTagsEncoreOnAdd": "{{pokemonNameWithAffix}}接受了再来一次!", - "battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}的再来一次状态解除了!", - "battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}摆出了帮助{{pokemonName}} 的架势!", - "battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}用扎根回复了体力!", - "battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}扎根了!", - "battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}用水流环包裹了自己!", - "battlerTagsAquaRingLapse": "{{moveName}}回复了{{pokemonName}}的体力!", - "battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}产生睡意了!", - "battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了{{moveName}}的伤害!", - "battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}的 {{moveName}}紧紧束缚住了!", - "battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}绑紧了!", - "battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}被困在了旋涡之中!", - "battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用贝壳夹住了{{pokemonName}}!", - "battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}被{{moveName}}困住了!", - "battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}被困在了熔岩风暴之中!", - "battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}被捕兽夹困住了!", - "battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了{{pokemonNameWithAffix}}!", - "battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了{{sourcePokemonNameWithAffix}}的死缠烂打!", - "battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}摆出了防守的架势!", - "battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}在攻击中保护了自己!", - "battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}摆出了挺住攻击的架势!", - "battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}挺住了攻击!", - "battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}挺住了攻击!", - "battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的灭亡计时变成{{turnCount}}了!", - "battlerTagsTruantLapse": "{{pokemonNameWithAffix}}正在偷懒!", - "battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}无法拿出平时的水平!", - "battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}恢复了平时的水平!", - "battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的{{statName}}升高了!", - "battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的{{abilityName}}效果解除了!", - "battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}现在干劲十足!", - "battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}如释重负似地放松了下来。", - "battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了盐腌状态!", - "battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了{{moveName}}的伤害!", - "battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,并诅咒了{{pokemonName}}!", - "battlerTagsCursedLapse": "{{pokemonNameWithAffix}}正受到诅咒!" + "battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}\n不再受到同命的影响", + "battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}}\n和{{pokemonNameWithAffix2}}同归于尽了!", + "battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷了!", + "battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}\n已经着迷了!", + "battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}\n对{{sourcePokemonName}}着迷中!", + "battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}}\n不会着迷!", + "battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}}\n治愈了着迷状态!", + "battlerTagsSeededOnAdd": "将种子种植在了\n{{pokemonNameWithAffix}}的身上!", + "battlerTagsSeededLapse": "{{pokemonNameWithAffix}}\n被寄生种子吸取了体力!", + "battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}\n吸到了污泥浆!", + "battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}\n开始做恶梦了!", + "battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}\n已经被恶梦缠身!", + "battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}\n正被恶梦缠身!", + "battlerTagsEncoreOnAdd": "{{pokemonNameWithAffix}}\n接受了再来一次!", + "battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}\n的再来一次状态解除了!", + "battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}\n摆出了帮助{{pokemonName}}的架势!", + "battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}\n用扎根回复了体力!", + "battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}\n扎根了!", + "battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}\n用水流环包裹了自己!", + "battlerTagsAquaRingLapse": "{{moveName}}回复了\n{{pokemonName}}的体力!", + "battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}\n产生睡意了!", + "battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了\n{{moveName}}的伤害!", + "battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}的{{moveName}}紧紧束缚住了!", + "battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被\n{{sourcePokemonName}}绑紧了!", + "battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}\n被困在了旋涡之中!", + "battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用贝壳\n夹住了{{pokemonName}}!", + "battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}\n被{{moveName}}困住了!", + "battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}\n被困在了熔岩风暴之中!", + "battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}\n被捕兽夹困住了!", + "battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了\n{{pokemonNameWithAffix}}!", + "battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了\n{{sourcePokemonNameWithAffix}}的死缠烂打!", + "battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}\n摆出了防守的架势!", + "battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}\n在攻击中保护了自己!", + "battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}\n摆出了挺住攻击的架势!", + "battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!", + "battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}\n挺住了攻击!", + "battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}}\n的灭亡计时变成{{turnCount}}了!", + "battlerTagsTruantLapse": "{{pokemonNameWithAffix}}\n正在偷懒!", + "battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}\n无法拿出平时的水平!", + "battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}\n恢复了平时的水平!", + "battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的\n{{statName}}提高了!", + "battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的\n{{abilityName}}效果解除了!", + "battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}\n现在干劲十足!", + "battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}\n如释重负似地放松了下来。", + "battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}}\n陷入了盐腌状态!", + "battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}}\n受到了{{moveName}}的伤害!", + "battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削减了自己的体力,\n并诅咒了{{pokemonName}}!", + "battlerTagsCursedLapse": "{{pokemonNameWithAffix}}\n正受到诅咒!" } as const; diff --git a/src/locales/zh_CN/bgm-name.ts b/src/locales/zh_CN/bgm-name.ts index 44692e5e715..70e969d7b5e 100644 --- a/src/locales/zh_CN/bgm-name.ts +++ b/src/locales/zh_CN/bgm-name.ts @@ -62,7 +62,7 @@ export const bgmName: SimpleTranslationEntries = { "battle_legendary_calyrex": "剑盾「战斗!蕾冠王」", "battle_legendary_birds_galar": "剑盾「战斗!传说的鸟宝可梦」", "battle_legendary_ruinous": "朱紫「战斗!灾厄宝可梦」", - "battle_legendary_kor_mir": "SV Depths of Area Zero Battle", + "battle_legendary_kor_mir": "朱紫「战斗!第零区的宝可梦2」", "battle_legendary_loyal_three": "朱紫「战斗!宝伴」", "battle_legendary_ogerpon": "朱紫「战斗!厄鬼椪」", "battle_legendary_terapagos": "朱紫「战斗!太乐巴戈斯」", @@ -101,20 +101,20 @@ export const bgmName: SimpleTranslationEntries = { "graveyard": "空之探险队「神秘森林」", "ice_cave": "空之探险队「大冰山」", "island": "空之探险队「沿岸岩地」", - "jungle": "Lmz - Jungle", // The composer thinks about a more creative name - "laboratory": "Firel - Laboratory", // The composer thinks about a more creative name + "jungle": "Lmz - 丛林", // The composer thinks about a more creative name + "laboratory": "Firel - 研究所", // The composer thinks about a more creative name "lake": "空之探险队「水晶洞窟」", "meadow": "空之探险队「天空顶端(森林)」", - "metropolis": "Firel - Metropolis", // The composer thinks about a more creative name + "metropolis": "Firel - 城市", // The composer thinks about a more creative name "mountain": "空之探险队「角山」", "plains": "空之探险队「天空顶端(草原)」", "power_plant": "空之探险队「电气平原 深处」", "ruins": "空之探险队「封印岩地 深处」", "sea": "空之探险队「石滩洞窟」", - "seabed": "Firel - Seabed", // The composer thinks about a more creative name + "seabed": "Firel - 海底", // The composer thinks about a more creative name "slum": "空之探险队「天空顶端(岩场)」", "snowy_forest": "空之探险队「天空顶端(雪山)」", - "space": "Firel - Aether", + "space": "Firel - 太空", "swamp": "空之探险队「封闭之海」", "tall_grass": "空之探险队「浓雾森林」", "temple": "空之探险队「守护洞穴」", diff --git a/src/locales/zh_CN/challenges.ts b/src/locales/zh_CN/challenges.ts index 0a7156b2b8c..4c1b523ef16 100644 --- a/src/locales/zh_CN/challenges.ts +++ b/src/locales/zh_CN/challenges.ts @@ -2,7 +2,7 @@ import { TranslationEntries } from "#app/interfaces/locales"; export const challenges: TranslationEntries = { "title": "适用挑战条件", - "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", + "illegalEvolution": "{{pokemon}}变成了\n不符合此挑战条件的宝可梦!", "singleGeneration": { "name": "单一世代", "desc": "你只能使用第{{gen}}\n世代的宝可梦", diff --git a/src/locales/zh_CN/dialogue.ts b/src/locales/zh_CN/dialogue.ts index 4db591fab9b..6afbcd71064 100644 --- a/src/locales/zh_CN/dialogue.ts +++ b/src/locales/zh_CN/dialogue.ts @@ -2175,16 +2175,16 @@ export const PGMdialogue: DialogueTranslationEntries = { }, "raihan_elite": { "encounter": { - 1: "风暴来临!你能挺过这场战斗吗!", - 2: "准备好面对风暴之眼!", + 1: "虽然没法打败丹帝夺冠,\n让我觉得很遗憾……$但是有你这家伙当对手,\b倒是也还不赖啊!", + 2: "准备好面对龙之风暴!", }, "victory": { - 1: "你战胜了风暴...难以置信!", - 2: "你完美地驾驭了风……打得好!", + 1: "你的气势就像暴风一样,\n连我都甘拜下风了!", + 2: "你完美地驾驭了我的风暴……打得好!", }, "defeat": { - 1: "又一场风暴袭来,又一场胜利!打得好!", - 2: "你被我的风暴卷入了!祝你下次好运!", + 1: "又一场龙之风暴袭来,又一场胜利!打得好!", + 2: "你被我的龙之风暴卷入了!祝你下次好运!", } }, "alder": { diff --git a/src/locales/zh_CN/modifier-type.ts b/src/locales/zh_CN/modifier-type.ts index c6322991a93..3ac9ac196cd 100644 --- a/src/locales/zh_CN/modifier-type.ts +++ b/src/locales/zh_CN/modifier-type.ts @@ -17,7 +17,7 @@ export const modifierType: ModifierTypeTranslationEntries = { } }, "PokemonHpRestoreModifierType": { - description: "为一只宝可梦回复 {{restorePoints}} HP 或 {{restorePercent}}% HP,取较大值。", + description: "为一只宝可梦回复{{restorePoints}}HP或{{restorePercent}}%HP,取较大值。", extra: { "fully": "为一只宝可梦回复全部HP。", "fullyWithStatus": "为一只宝可梦回复全部HP并消除所有负面\n状态。", @@ -42,11 +42,11 @@ export const modifierType: ModifierTypeTranslationEntries = { } }, "PokemonPpUpModifierType": { - description: "为一只宝可梦的一个招式永久增加{{upPoints}}点\nPP每5点当前最大PP (最多3点)。", + description: "选择一只宝可梦的一个招式使用\n使其PP最大值提升基础的20% (最多3次)。", }, "PokemonNatureChangeModifierType": { name: "{{natureName}}薄荷", - description: "将一只宝可梦的性格改为{{natureName}}并为该宝可\n梦永久解锁该性格。", + description: "将一只宝可梦的性格改为{{natureName}}并为\n该宝可梦永久解锁该性格。", }, "DoubleBattleChanceBoosterModifierType": { description: "接下来的{{battleCount}}场战斗是双打的概率翻倍。", @@ -64,16 +64,16 @@ export const modifierType: ModifierTypeTranslationEntries = { description: "所有成员宝可梦等级提升1级。", }, "PokemonBaseStatBoosterModifierType": { - description: "增加持有者的{{statName}}10%,个体值越高堆叠\n上限越高。", + description: "增加10%持有者的{{statName}},\n个体值越高堆叠上限越高。", }, "AllPokemonFullHpRestoreModifierType": { description: "所有宝可梦完全回复HP。", }, "AllPokemonFullReviveModifierType": { - description: "复活所有濒死宝可梦,完全回复HP。", + description: "复活所有濒死的宝可梦,\n并完全回复HP。", }, "MoneyRewardModifierType": { - description: "获得{{moneyMultiplier}}金钱 (₽{{moneyAmount}})。", + description: "获得{{moneyMultiplier}}金钱(₽{{moneyAmount}})。", extra: { "small": "少量", "moderate": "中等", @@ -90,7 +90,7 @@ export const modifierType: ModifierTypeTranslationEntries = { description: "每场战斗获得的好感度提升50%。", }, "PokemonMoveAccuracyBoosterModifierType": { - description: "招式命中率增加{{accuracyAmount}} (最大100)。", + description: "招式命中率增加{{accuracyAmount}}(最大100)。", }, "PokemonMultiHitModifierType": { description: "攻击以40/25/12.5%的伤害造成2/3/4次伤害", @@ -114,29 +114,29 @@ export const modifierType: ModifierTypeTranslationEntries = { }, "TerastallizeModifierType": { name: "{{teraType}}太晶碎块", - description: "持有者获得{{teraType}}太晶化10场战斗。", + description: "持有者获得{{teraType}}太晶化,\n持续10场战斗。", }, "ContactHeldItemTransferChanceModifierType": { - description: "攻击时{{chancePercent}}%概率偷取对手物品。", + description: "攻击时{{chancePercent}}%概率\n偷取对手物品。", }, "TurnHeldItemTransferModifierType": { - description: "持有者每回合从对手那里获得一个持有的物品。", + description: "持有者每回合从对手那里\n获得一个持有的物品。", }, "EnemyAttackStatusEffectChanceModifierType": { description: "攻击时{{chancePercent}}%概率造成{{statusEffect}}。", }, "EnemyEndureChanceModifierType": { - description: "敌方增加{{chancePercent}}%的概率在本回合不会倒下。", + description: "敌方增加{{chancePercent}}%的概率\n在本回合不会倒下。", }, "RARE_CANDY": { name: "神奇糖果" }, "RARER_CANDY": { name: "超神奇糖果" }, - "MEGA_BRACELET": { name: "超级手镯", description: "能让携带着超级石战斗的宝可梦进行\n超级进化。" }, - "DYNAMAX_BAND": { name: "极巨腕带", description: "能让携带着极巨菇菇战斗的宝可梦进行\n极巨化。" }, - "TERA_ORB": { name: "太晶珠", description: "能让携带着太晶碎块战斗的宝可梦进行\n太晶化。" }, + "MEGA_BRACELET": { name: "MEGA手镯", description: "能让携带着MEGA石战斗的宝可梦\n进行MEGA进化。" }, + "DYNAMAX_BAND": { name: "极巨腕带", description: "能让携带着极巨菇菇战斗的宝可梦\n进行超极巨化。" }, + "TERA_ORB": { name: "太晶珠", description: "能让携带着太晶碎块战斗的宝可梦\n进行太晶化。" }, - "MAP": { name: "地图", description: "允许你在切换宝可梦群落时选择目的地。"}, + "MAP": { name: "地图", description: "有概率允许你在切换地区时\n选择目的地。"}, "POTION": { name: "伤药" }, "SUPER_POTION": { name: "好伤药" }, @@ -169,7 +169,7 @@ export const modifierType: ModifierTypeTranslationEntries = { "MEMORY_MUSHROOM": { name: "回忆蘑菇", description: "回忆一个宝可梦已经遗忘的招式。" }, "EXP_SHARE": { name: "学习装置", description: "未参加对战的宝可梦获得20%的经验值。" }, - "EXP_BALANCE": { name: "均衡型学习装置", description: "队伍中的低级宝可梦获得更多经验值。" }, + "EXP_BALANCE": { name: "均衡型学习装置", description: "经验值会更多分给队伍中等级最低的宝可梦。" }, "OVAL_CHARM": { name: "圆形护符", description: "当多只宝可梦参与战斗,分别获得总经验值\n10%的额外经验值。" }, @@ -182,19 +182,19 @@ export const modifierType: ModifierTypeTranslationEntries = { "SOOTHE_BELL": { name: "安抚之铃" }, - "EVIOLITE": { name: "进化奇石", description: "进化的神奇石块。携带后,还能进化的宝可梦的 防御和特防就会提高。" }, + "EVIOLITE": { name: "进化奇石", description: "携带后,还能进化的宝可梦的\n防御和特防就会提高。" }, - "SOUL_DEW": { name: "心之水滴", description: "增加宝可梦性格影响10% (加算)。" }, + "SOUL_DEW": { name: "心之水滴", description: "增加10%宝可梦性格对数值的影响 (加算)。" }, "NUGGET": { name: "金珠" }, "BIG_NUGGET": { name: "巨大金珠" }, "RELIC_GOLD": { name: "古代金币" }, - "AMULET_COIN": { name: "护符金币", description: "金钱奖励增加20%。" }, + "AMULET_COIN": { name: "护符金币", description: "获得的金钱增加20%。" }, "GOLDEN_PUNCH": { name: "黄金拳头", description: "将50%造成的伤害转换为金钱。" }, - "COIN_CASE": { name: "代币盒", description: "每十场战斗, 获得自己金钱10%的利息。" }, + "COIN_CASE": { name: "代币盒", description: "每10场战斗, 获得自己金钱10%的利息。" }, - "LOCK_CAPSULE": { name: "上锁的容器", description: "允许在刷新物品时锁定物品稀有度。" }, + "LOCK_CAPSULE": { name: "上锁的容器", description: "允许在商店中刷新物品时,\n锁定物品的稀有度。" }, "GRIP_CLAW": { name: "紧缠钩爪" }, "WIDE_LENS": { name: "广角镜" }, @@ -206,14 +206,14 @@ export const modifierType: ModifierTypeTranslationEntries = { "BERRY_POUCH": { name: "树果袋", description: "使用树果时有30%的几率不会消耗树果。" }, - "FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到\n攻击而将陷入濒死状态时,保留1点HP不陷入濒死状态。" }, + "FOCUS_BAND": { name: "气势头带", description: "携带该道具的宝可梦有10%几率在受到攻击\n而将陷入濒死状态时,保留1点HP不陷入濒死状态。" }, "QUICK_CLAW": { name: "先制之爪", description: "有10%的几率无视速度优先使出招式\n(先制技能优先)。" }, - "KINGS_ROCK": { name: "王者之证", description: "携带该道具的宝可梦使用任意原本不会造成\n畏缩状态的攻击招式并造成伤害时,有\n10%几率使目标陷入畏缩状态。" }, + "KINGS_ROCK": { name: "王者之证", description: "使用任意原本不会造成畏缩状态的攻击,\n有10%几率使目标陷入畏缩状态。" }, - "LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16。" }, - "SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时,携带者的HP会恢复其所造成伤害\n的1/8。" }, + "LEFTOVERS": { name: "吃剩的东西", description: "携带后,在每个回合结束时恢复\n最大HP的1/16。" }, + "SHELL_BELL": { name: "贝壳之铃", description: "携带后,在攻击对方成功造成伤害时,\n携带者的HP会恢复其所造成伤害的1/8。" }, "TOXIC_ORB": { name: "剧毒宝珠", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" }, "FLAME_ORB": { name: "火焰宝珠", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" }, @@ -223,13 +223,13 @@ export const modifierType: ModifierTypeTranslationEntries = { "SHINY_CHARM": { name: "闪耀护符", description: "显著增加野生宝可梦的闪光概率。" }, "ABILITY_CHARM": { name: "特性护符", description: "显著增加野生宝可梦有隐藏特性的概率。" }, - "IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。可叠加,每多拥有一个多显示\n2项个体值. 最好的个体值优先显示。" }, + "IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。每多拥有一个\n多显示两项个体值,优先显示最高项。" }, "DNA_SPLICERS": { name: "基因之楔" }, "MINI_BLACK_HOLE": { name: "迷你黑洞" }, - "GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后增加一个额外物品选项。" }, + "GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后,增加一个额外物品选项。" }, "ENEMY_DAMAGE_BOOSTER": { name: "伤害硬币", description: "造成5%额外伤害(乘算)。" }, "ENEMY_DAMAGE_REDUCTION": { name: "防御硬币", description: "受到2.5%更少伤害(乘算)。" }, @@ -242,7 +242,7 @@ export const modifierType: ModifierTypeTranslationEntries = { "ENEMY_FUSED_CHANCE": { name: "融合硬币", description: "增加1%野生融合宝可梦出现概率。" }, }, SpeciesBoosterItem: { - "LIGHT_BALL": { name: "电气球", description: "让皮卡丘携带后,攻击和特攻就会 提高的神奇之球。" }, + "LIGHT_BALL": { name: "电气球", description: "让皮卡丘携带后,攻击和特攻就会提高的神奇之球。" }, "THICK_CLUB": { name: "粗骨头", description: "某种坚硬的骨头。让卡拉卡拉或嘎啦嘎啦携带后,攻击就会提高。" }, "METAL_POWDER": { name: "金属粉", description: "让百变怪携带后,防御就会提高的神奇粉末。非常细腻坚硬。" }, "QUICK_POWDER": { name: "速度粉", description: "让百变怪携带后,速度就会提高的神奇粉末。非常细腻坚硬。" } diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts index e51addd0206..f75ca001548 100644 --- a/src/locales/zh_CN/move.ts +++ b/src/locales/zh_CN/move.ts @@ -671,7 +671,7 @@ export const move: MoveTranslationEntries = { }, "thief": { name: "小偷", - effect: "攻击的同时盗取道具。当自\n己携带道具时,不会去盗取", + effect: "攻击的同时盗取对手的道具。", }, "spiderWeb": { name: "蛛网", diff --git a/src/locales/zh_CN/splash-messages.ts b/src/locales/zh_CN/splash-messages.ts index 1cf59635551..35551cf1163 100644 --- a/src/locales/zh_CN/splash-messages.ts +++ b/src/locales/zh_CN/splash-messages.ts @@ -1,37 +1,37 @@ import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const splashMessages: SimpleTranslationEntries = { - "battlesWon": "胜利场数!", - "joinTheDiscord": "加入Discord!", - "infiniteLevels": "无限等级!", - "everythingStacks": "叠加一切!", - "optionalSaveScumming": "可选SL!", - "biomes": "35种生态!", - "openSource": "开源!", - "playWithSpeed": "五倍速游玩!", - "liveBugTesting": "即时漏洞测试!", - "heavyInfluence": "深受雨中冒险2影响!", - "pokemonRiskAndPokemonRain": "宝可梦雨中冒险!", - "nowWithMoreSalt": "增加33%的盐!", - "infiniteFusionAtHome": "家庭版无限融合!", - "brokenEggMoves": "超模的蛋招式!", - "magnificent": "华丽!", - "mubstitute": "替身!", - "thatsCrazy": "疯狂!", - "oranceJuice": "橙汁!", - "questionableBalancing": "值得质疑的平衡性!", - "coolShaders": "炫酷的着色器!", - "aiFree": "不含AI!", - "suddenDifficultySpikes": "突然上升的难度曲线!", - "basedOnAnUnfinishedFlashGame": "基于未完成的flash游戏!", - "moreAddictiveThanIntended": "比预期的更上瘾!", - "mostlyConsistentSeeds": "多数情况下一致的种子!", - "achievementPointsDontDoAnything": "成就点没有任何用处!", - "youDoNotStartAtLevel": "你不能从2000级开始!", - "dontTalkAboutTheManaphyEggIncident": "禁止谈论玛纳霏蛋事件!", - "alsoTryPokengine": "也试试Pokéngine!", - "alsoTryEmeraldRogue": "也试试绿宝石肉鸽!", - "alsoTryRadicalRed": "也试试激进红!", - "eeveeExpo": "伊布博览会!", - "ynoproject": "YNOproject!", + "battlesWon": "场胜利!", + "joinTheDiscord": "加入Discord!", + "infiniteLevels": "等级无限!", + "everythingStacks": "道具全部叠加!", + "optionalSaveScumming": "可用SL大法!", + "biomes": "35种地区!", + "openSource": "开源!", + "playWithSpeed": "请五倍速游玩!", + "liveBugTesting": "随时修复BUG!", + "heavyInfluence": "深受雨中冒险2影响!", + "pokemonRiskAndPokemonRain": "雨中宝可梦冒险!", + "nowWithMoreSalt": "增加33%的盐!", + "infiniteFusionAtHome": "无限融合家庭版!", + "brokenEggMoves": "超模的蛋招式!", + "magnificent": "华丽!", + "mubstitute": "替身!", + "thatsCrazy": "疯狂!", + "oranceJuice": "橙汁!", + "questionableBalancing": "游戏平衡性存疑!", + "coolShaders": "炫酷的配色!", + "aiFree": "不含AI!", + "suddenDifficultySpikes": "难度会突然飙升!", + "basedOnAnUnfinishedFlashGame": "基于未完成的Flash游戏!", + "moreAddictiveThanIntended": "比你想象的更上瘾!", + "mostlyConsistentSeeds": "随机数种子基本固定!", + "achievementPointsDontDoAnything": "成就点数没有任何用处!", + "youDoNotStartAtLevel": "你不能第一关就改个2000级!", + "dontTalkAboutTheManaphyEggIncident": "别再提玛纳霏蛋事件了!", + "alsoTryPokengine": "也玩玩看Pokéngine!", + "alsoTryEmeraldRogue": "也玩玩看绿宝石肉鸽!", + "alsoTryRadicalRed": "也玩玩看激进红!", + "eeveeExpo": "伊布博览会!", + "ynoproject": "Yume Nikki 页游项目!", } as const; diff --git a/src/locales/zh_CN/starter-select-ui-handler.ts b/src/locales/zh_CN/starter-select-ui-handler.ts index fe9e48be79d..059358078f4 100644 --- a/src/locales/zh_CN/starter-select-ui-handler.ts +++ b/src/locales/zh_CN/starter-select-ui-handler.ts @@ -22,7 +22,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "nature": "性格:", "eggMoves": "蛋招式", "addToParty": "加入队伍", - "toggleIVs": "切换个体值", + "toggleIVs": "显示个体", "manageMoves": "管理招式", "manageNature": "管理性格", "useCandies": "使用糖果",