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console: introduce console_is_registered()
Currently it is not possible for drivers to detect if they have already successfully registered their console. Several drivers have multiple paths that lead to console registration. To avoid attempting a 2nd registration (which leads to a WARN), drivers are implementing their own solution. Introduce console_is_registered() so drivers can easily identify if their console is currently registered. A _locked() variant is also provided if the caller is already holding the console_list_lock. Signed-off-by: John Ogness <john.ogness@linutronix.de> Reviewed-by: Petr Mladek <pmladek@suse.com> Signed-off-by: Petr Mladek <pmladek@suse.com> Link: https://lore.kernel.org/r/20221116162152.193147-22-john.ogness@linutronix.de
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2 changed files with 29 additions and 1 deletions
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@ -228,6 +228,34 @@ static inline void console_srcu_write_flags(struct console *con, short flags)
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WRITE_ONCE(con->flags, flags);
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}
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/* Variant of console_is_registered() when the console_list_lock is held. */
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static inline bool console_is_registered_locked(const struct console *con)
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{
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lockdep_assert_console_list_lock_held();
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return !hlist_unhashed(&con->node);
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}
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/*
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* console_is_registered - Check if the console is registered
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* @con: struct console pointer of console to check
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*
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* Context: Process context. May sleep while acquiring console list lock.
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* Return: true if the console is in the console list, otherwise false.
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*
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* If false is returned for a console that was previously registered, it
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* can be assumed that the console's unregistration is fully completed,
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* including the exit() callback after console list removal.
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*/
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static inline bool console_is_registered(const struct console *con)
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{
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bool ret;
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console_list_lock();
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ret = console_is_registered_locked(con);
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console_list_unlock();
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return ret;
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}
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/**
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* for_each_console_srcu() - Iterator over registered consoles
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* @con: struct console pointer used as loop cursor
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