Commit graph

8 commits

Author SHA1 Message Date
Daniel Vetter
d9fc9413f9 drm: Extract <drm/drm_gem.h>
v2: Don't forget git add, noticed by David.

Cc: David Herrmann <dh.herrmann@gmail.com>

Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-24 11:43:41 +10:00
Thierry Reding
c134f019ab drm/tegra: Implement more tiling modes
Tegra124 supports a block-linear mode in addition to the regular pitch
linear and tiled modes. Add support for these by moving the internal
representation into a structure rather than a simple flag.

Tested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-08-04 10:07:34 +02:00
Thierry Reding
9a2ac2dcdc drm/tegra: Relicense under GPL v2
The majority of the code in this driver is licensed under the GPL v2, so
relicense the rest under GPL v2 as well for consistency.

Acked-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-04-04 09:12:51 +02:00
Thierry Reding
3800391db1 drm/tegra: Add PRIME support
Implement very basic PRIME support. This currently only works with
buffers that are contiguous in memory and will refuse to import any
physically non-contiguous buffers.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-12-20 15:56:07 +01:00
Thierry Reding
425c0fdc42 drm/tegra: Do not export tegra_bo_ops
These buffer object operations are never used outside of the GEM
implementation so there is no use in exporting them.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-12-19 09:29:54 +01:00
Thierry Reding
db7fbdfd25 drm/tegra: Support bottom-up buffer objects
The gr3d engine renders images bottom-up. Allow buffers that are used
for 3D content to be marked as such and implement support in the display
controller to present them properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Thierry Reding
773af77fc4 drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Thierry Reding
dee8268f8f drm/tegra: Move driver to DRM tree
In order to make subsystem-wide changes easier, move the Tegra DRM
driver back into the DRM tree.

Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:40 +01:00
Renamed from drivers/gpu/host1x/drm/gem.h (Browse further)