mirror of
https://gitee.com/bianbu-linux/k1x-gpu-test
synced 2025-06-28 17:53:03 -04:00
1252 lines
31 KiB
C
1252 lines
31 KiB
C
/*
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* Copyright © 2011 Benjamin Franzke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <assert.h>
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#include <linux/input.h>
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <wayland-cursor.h>
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#include <stb_image.h>
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#include <utils_opengles.h>
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#define ARRAY_LENGTH(a) (sizeof(a) / sizeof(a)[0])
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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RunningState global_state = {1}; // Set the initial value to 1, indicating that it is running
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void log_error(const char *message)
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{
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fprintf(stderr, "Error: %s\n", message);
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}
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static bool
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check_egl_extension(const char *extensions, const char *extension)
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{
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size_t extlen = strlen(extension);
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const char *end = extensions + strlen(extensions);
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while (extensions < end)
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{
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size_t n = 0;
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/* Skip whitespaces, if any */
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if (*extensions == ' ')
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{
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extensions++;
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continue;
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}
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n = strcspn(extensions, " ");
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/* Compare strings */
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if (n == extlen && strncmp(extension, extensions, n) == 0)
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return true; /* Found */
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extensions += n;
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}
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/* Not found */
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return false;
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}
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static inline void *
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platform_get_egl_proc_address(const char *address)
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{
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const char *extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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if (extensions &&
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(check_egl_extension(extensions, "EGL_EXT_platform_wayland") ||
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check_egl_extension(extensions, "EGL_KHR_platform_wayland")))
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{
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return (void *)eglGetProcAddress(address);
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}
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return NULL;
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}
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static inline EGLDisplay
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platform_get_egl_display(EGLenum platform, void *native_display,
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const EGLint *attrib_list)
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{
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static PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
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if (!get_platform_display)
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{
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get_platform_display = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
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platform_get_egl_proc_address(
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"eglGetPlatformDisplayEXT");
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}
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if (get_platform_display)
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return get_platform_display(platform,
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native_display, attrib_list);
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return eglGetDisplay((EGLNativeDisplayType)native_display);
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}
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static inline EGLSurface
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platform_create_egl_surface(EGLDisplay dpy, EGLConfig config,
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void *native_window,
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const EGLint *attrib_list)
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{
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static PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC
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create_platform_window = NULL;
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if (!create_platform_window)
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{
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create_platform_window = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
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platform_get_egl_proc_address(
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"eglCreatePlatformWindowSurfaceEXT");
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}
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if (create_platform_window)
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return create_platform_window(dpy, config,
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native_window,
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attrib_list);
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return eglCreateWindowSurface(dpy, config,
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(EGLNativeWindowType)native_window,
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attrib_list);
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}
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static inline EGLBoolean
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platform_destroy_egl_surface(EGLDisplay display,
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EGLSurface surface)
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{
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return eglDestroySurface(display, surface);
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}
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void init_egl(struct Display *display, struct Window *window)
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{
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static const struct
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{
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char *extension, *entrypoint;
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} swap_damage_ext_to_entrypoint[] = {
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{
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.extension = "EGL_EXT_swap_buffers_with_damage",
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.entrypoint = "eglSwapBuffersWithDamageEXT",
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},
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{
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.extension = "EGL_KHR_swap_buffers_with_damage",
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.entrypoint = "eglSwapBuffersWithDamageKHR",
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},
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};
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// Specify the OpenGLES3.0 version that EGL context should support
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static const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 3,
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EGL_NONE};
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const char *extensions;
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EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
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EGL_NONE};
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EGLint major, minor, n, count, i;
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EGLConfig *configs;
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EGLBoolean ret;
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if (window->opaque || window->buffer_size == 16)
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config_attribs[9] = 0;
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// Create EGL and obtain display connection
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display->egl.dpy = platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, display->display, NULL);
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assert(display->egl.dpy);
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// Initialize EGL and configure
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ret = eglInitialize(display->egl.dpy, &major, &minor);
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assert(ret == EGL_TRUE);
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ret = eglBindAPI(EGL_OPENGL_ES_API);
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assert(ret == EGL_TRUE);
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if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
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{
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log_error("Failed to get EGL configurations or no configurations available.");
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}
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configs = calloc(count, sizeof *configs);
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assert(configs);
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ret = eglChooseConfig(display->egl.dpy, config_attribs,
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configs, count, &n);
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assert(ret && n >= 1);
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for (i = 0; i < n; i++)
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{
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EGLint buffer_size, red_size;
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eglGetConfigAttrib(display->egl.dpy,
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configs[i], EGL_BUFFER_SIZE, &buffer_size);
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eglGetConfigAttrib(display->egl.dpy,
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configs[i], EGL_RED_SIZE, &red_size);
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if ((window->buffer_size == 0 ||
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window->buffer_size == buffer_size) &&
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red_size < 10)
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{
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display->egl.conf = configs[i];
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break;
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}
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}
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free(configs);
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if (display->egl.conf == NULL)
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{
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fprintf(stderr, "did not find config with buffer size %d\n",
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window->buffer_size);
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exit(EXIT_FAILURE);
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}
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// Create EGL context
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display->egl.ctx = eglCreateContext(display->egl.dpy,
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display->egl.conf,
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EGL_NO_CONTEXT, context_attribs);
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assert(display->egl.ctx);
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display->swap_buffers_with_damage = NULL;
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extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
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if (extensions &&
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check_egl_extension(extensions, "EGL_EXT_buffer_age"))
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{
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for (i = 0; i < (int)ARRAY_LENGTH(swap_damage_ext_to_entrypoint); i++)
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{
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if (check_egl_extension(extensions, swap_damage_ext_to_entrypoint[i].extension))
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{
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/* The EXTPROC is identical to the KHR one */
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display->swap_buffers_with_damage =
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(PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
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eglGetProcAddress(swap_damage_ext_to_entrypoint[i].entrypoint);
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break;
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}
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}
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}
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if (display->swap_buffers_with_damage)
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printf("has EGL_EXT_buffer_age and %s\n", swap_damage_ext_to_entrypoint[i].extension);
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}
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static void
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fini_egl(struct Display *display)
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{
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eglTerminate(display->egl.dpy);
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eglReleaseThread();
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}
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GLuint load_shader(const char *source, GLenum shader_type)
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{
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GLuint shader;
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GLint status;
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shader = glCreateShader(shader_type);
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assert(shader != 0);
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glShaderSource(shader, 1, (const char **)&source, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (!status)
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{
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char log[1000];
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GLsizei len;
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glGetShaderInfoLog(shader, 1000, &len, log);
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fprintf(stderr, "Error: compiling %s: %.*s\n",
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shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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len, log);
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exit(1);
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}
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return shader;
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}
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void init_gl(struct Window *window)
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{
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GLuint frag, vert;
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GLuint program;
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GLint status;
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EGLBoolean ret;
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window->native = wl_egl_window_create(window->surface,
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window->geometry.width,
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window->geometry.height);
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window->egl_surface = platform_create_egl_surface(window->display->egl.dpy,
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window->display->egl.conf,
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window->native, NULL);
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ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
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window->egl_surface, window->display->egl.ctx);
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assert(ret == EGL_TRUE);
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}
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static void
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handle_surface_configure(void *data, struct xdg_surface *surface,
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uint32_t serial)
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{
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struct Window *window = data;
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xdg_surface_ack_configure(surface, serial);
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window->wait_for_configure = false;
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}
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static const struct xdg_surface_listener xdg_surface_listener = {
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handle_surface_configure};
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static void
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handle_toplevel_configure(void *data, struct xdg_toplevel *toplevel,
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int32_t width, int32_t height,
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struct wl_array *states)
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{
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struct Window *window = data;
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uint32_t *p;
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window->fullscreen = 0;
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window->maximized = 0;
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wl_array_for_each(p, states)
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{
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uint32_t state = *p;
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switch (state)
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{
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case XDG_TOPLEVEL_STATE_FULLSCREEN:
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window->fullscreen = 1;
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break;
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case XDG_TOPLEVEL_STATE_MAXIMIZED:
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window->maximized = 1;
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break;
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}
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}
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if (width > 0 && height > 0)
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{
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if (!window->fullscreen && !window->maximized)
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{
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window->window_size.width = width;
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window->window_size.height = height;
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}
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window->geometry.width = width;
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window->geometry.height = height;
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}
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else if (!window->fullscreen && !window->maximized)
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{
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window->geometry = window->window_size;
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}
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if (window->native)
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wl_egl_window_resize(window->native,
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window->geometry.width,
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window->geometry.height, 0, 0);
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}
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static void
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handle_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
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{
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global_state.running = 0;
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}
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static const struct xdg_toplevel_listener xdg_toplevel_listener = {
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handle_toplevel_configure,
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handle_toplevel_close,
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};
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void create_surface(struct Window *window)
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{
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struct Display *display = window->display;
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window->surface = wl_compositor_create_surface(display->compositor);
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window->xdg_surface = xdg_wm_base_get_xdg_surface(display->wm_base,
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window->surface);
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xdg_surface_add_listener(window->xdg_surface,
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&xdg_surface_listener, window);
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window->xdg_toplevel =
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xdg_surface_get_toplevel(window->xdg_surface);
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xdg_toplevel_add_listener(window->xdg_toplevel,
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&xdg_toplevel_listener, window);
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xdg_toplevel_set_title(window->xdg_toplevel, "simple-egl");
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xdg_toplevel_set_app_id(window->xdg_toplevel,
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"org.freedesktop.weston.simple-egl");
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if (window->fullscreen)
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xdg_toplevel_set_fullscreen(window->xdg_toplevel, NULL);
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else if (window->maximized)
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xdg_toplevel_set_maximized(window->xdg_toplevel);
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window->wait_for_configure = true;
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wl_surface_commit(window->surface);
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if (!window->frame_sync)
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eglSwapInterval(display->egl.dpy, 0);
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}
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void destroy_surface(struct Window *window)
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{
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/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
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* on eglReleaseThread(). */
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eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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platform_destroy_egl_surface(window->display->egl.dpy,
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window->egl_surface);
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wl_egl_window_destroy(window->native);
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if (window->xdg_toplevel)
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xdg_toplevel_destroy(window->xdg_toplevel);
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if (window->xdg_surface)
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xdg_surface_destroy(window->xdg_surface);
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wl_surface_destroy(window->surface);
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if (window->callback)
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wl_callback_destroy(window->callback);
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}
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static void
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pointer_handle_enter(void *data, struct wl_pointer *pointer,
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uint32_t serial, struct wl_surface *surface,
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wl_fixed_t sx, wl_fixed_t sy)
|
||
{
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||
struct Display *display = data;
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struct wl_buffer *buffer;
|
||
struct wl_cursor *cursor = display->default_cursor;
|
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struct wl_cursor_image *image;
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|
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if (display->window->fullscreen)
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wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
|
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else if (cursor)
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{
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image = display->default_cursor->images[0];
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buffer = wl_cursor_image_get_buffer(image);
|
||
if (!buffer)
|
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return;
|
||
wl_pointer_set_cursor(pointer, serial,
|
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display->cursor_surface,
|
||
image->hotspot_x,
|
||
image->hotspot_y);
|
||
wl_surface_attach(display->cursor_surface, buffer, 0, 0);
|
||
wl_surface_damage(display->cursor_surface, 0, 0,
|
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image->width, image->height);
|
||
wl_surface_commit(display->cursor_surface);
|
||
}
|
||
}
|
||
|
||
static void
|
||
pointer_handle_leave(void *data, struct wl_pointer *pointer,
|
||
uint32_t serial, struct wl_surface *surface)
|
||
{
|
||
}
|
||
|
||
static void
|
||
pointer_handle_motion(void *data, struct wl_pointer *pointer,
|
||
uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
|
||
{
|
||
}
|
||
|
||
static void
|
||
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
|
||
uint32_t serial, uint32_t time, uint32_t button,
|
||
uint32_t state)
|
||
{
|
||
struct Display *display = data;
|
||
|
||
if (!display->window->xdg_toplevel)
|
||
return;
|
||
|
||
if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
|
||
xdg_toplevel_move(display->window->xdg_toplevel,
|
||
display->seat, serial);
|
||
}
|
||
|
||
static void
|
||
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
|
||
uint32_t time, uint32_t axis, wl_fixed_t value)
|
||
{
|
||
}
|
||
|
||
static const struct wl_pointer_listener pointer_listener = {
|
||
pointer_handle_enter,
|
||
pointer_handle_leave,
|
||
pointer_handle_motion,
|
||
pointer_handle_button,
|
||
pointer_handle_axis,
|
||
};
|
||
|
||
static void
|
||
touch_handle_down(void *data, struct wl_touch *wl_touch,
|
||
uint32_t serial, uint32_t time, struct wl_surface *surface,
|
||
int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
|
||
{
|
||
struct Display *d = (struct Display *)data;
|
||
|
||
if (!d->wm_base)
|
||
return;
|
||
|
||
xdg_toplevel_move(d->window->xdg_toplevel, d->seat, serial);
|
||
}
|
||
|
||
static void
|
||
touch_handle_up(void *data, struct wl_touch *wl_touch,
|
||
uint32_t serial, uint32_t time, int32_t id)
|
||
{
|
||
}
|
||
|
||
static void
|
||
touch_handle_motion(void *data, struct wl_touch *wl_touch,
|
||
uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
|
||
{
|
||
}
|
||
|
||
static void
|
||
touch_handle_frame(void *data, struct wl_touch *wl_touch)
|
||
{
|
||
}
|
||
|
||
static void
|
||
touch_handle_cancel(void *data, struct wl_touch *wl_touch)
|
||
{
|
||
}
|
||
|
||
static const struct wl_touch_listener touch_listener = {
|
||
touch_handle_down,
|
||
touch_handle_up,
|
||
touch_handle_motion,
|
||
touch_handle_frame,
|
||
touch_handle_cancel,
|
||
};
|
||
|
||
static void
|
||
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
|
||
uint32_t format, int fd, uint32_t size)
|
||
{
|
||
/* Just so we don’t leak the keymap fd */
|
||
close(fd);
|
||
}
|
||
|
||
static void
|
||
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
|
||
uint32_t serial, struct wl_surface *surface,
|
||
struct wl_array *keys)
|
||
{
|
||
}
|
||
|
||
static void
|
||
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
|
||
uint32_t serial, struct wl_surface *surface)
|
||
{
|
||
}
|
||
|
||
static void
|
||
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
|
||
uint32_t serial, uint32_t time, uint32_t key,
|
||
uint32_t state)
|
||
{
|
||
struct Display *d = data;
|
||
|
||
if (!d->wm_base)
|
||
return;
|
||
|
||
if (key == KEY_F11 && state)
|
||
{
|
||
if (d->window->fullscreen)
|
||
xdg_toplevel_unset_fullscreen(d->window->xdg_toplevel);
|
||
else
|
||
xdg_toplevel_set_fullscreen(d->window->xdg_toplevel, NULL);
|
||
}
|
||
else if (key == KEY_ESC && state)
|
||
global_state.running = 0;
|
||
}
|
||
|
||
static void
|
||
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
|
||
uint32_t serial, uint32_t mods_depressed,
|
||
uint32_t mods_latched, uint32_t mods_locked,
|
||
uint32_t group)
|
||
{
|
||
}
|
||
|
||
static const struct wl_keyboard_listener keyboard_listener = {
|
||
keyboard_handle_keymap,
|
||
keyboard_handle_enter,
|
||
keyboard_handle_leave,
|
||
keyboard_handle_key,
|
||
keyboard_handle_modifiers,
|
||
};
|
||
|
||
static void
|
||
seat_handle_capabilities(void *data, struct wl_seat *seat,
|
||
enum wl_seat_capability caps)
|
||
{
|
||
struct Display *d = data;
|
||
|
||
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer)
|
||
{
|
||
d->pointer = wl_seat_get_pointer(seat);
|
||
wl_pointer_add_listener(d->pointer, &pointer_listener, d);
|
||
}
|
||
else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer)
|
||
{
|
||
wl_pointer_destroy(d->pointer);
|
||
d->pointer = NULL;
|
||
}
|
||
|
||
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard)
|
||
{
|
||
d->keyboard = wl_seat_get_keyboard(seat);
|
||
wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
|
||
}
|
||
else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard)
|
||
{
|
||
wl_keyboard_destroy(d->keyboard);
|
||
d->keyboard = NULL;
|
||
}
|
||
|
||
if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch)
|
||
{
|
||
d->touch = wl_seat_get_touch(seat);
|
||
wl_touch_set_user_data(d->touch, d);
|
||
wl_touch_add_listener(d->touch, &touch_listener, d);
|
||
}
|
||
else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch)
|
||
{
|
||
wl_touch_destroy(d->touch);
|
||
d->touch = NULL;
|
||
}
|
||
}
|
||
|
||
static const struct wl_seat_listener seat_listener = {
|
||
seat_handle_capabilities,
|
||
};
|
||
|
||
static void
|
||
xdg_wm_base_ping(void *data, struct xdg_wm_base *shell, uint32_t serial)
|
||
{
|
||
xdg_wm_base_pong(shell, serial);
|
||
}
|
||
|
||
static const struct xdg_wm_base_listener wm_base_listener = {
|
||
xdg_wm_base_ping,
|
||
};
|
||
|
||
void registry_handle_global(void *data, struct wl_registry *registry,
|
||
uint32_t name, const char *interface, uint32_t version)
|
||
{
|
||
struct Display *d = data;
|
||
|
||
if (strcmp(interface, "wl_compositor") == 0)
|
||
{
|
||
d->compositor =
|
||
wl_registry_bind(registry, name,
|
||
&wl_compositor_interface,
|
||
MIN(version, 4));
|
||
}
|
||
else if (strcmp(interface, "xdg_wm_base") == 0)
|
||
{
|
||
d->wm_base = wl_registry_bind(registry, name,
|
||
&xdg_wm_base_interface, 1);
|
||
xdg_wm_base_add_listener(d->wm_base, &wm_base_listener, d);
|
||
}
|
||
else if (strcmp(interface, "wl_seat") == 0)
|
||
{
|
||
d->seat = wl_registry_bind(registry, name,
|
||
&wl_seat_interface, 1);
|
||
wl_seat_add_listener(d->seat, &seat_listener, d);
|
||
}
|
||
else if (strcmp(interface, "wl_shm") == 0)
|
||
{
|
||
d->shm = wl_registry_bind(registry, name,
|
||
&wl_shm_interface, 1);
|
||
d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm);
|
||
if (!d->cursor_theme)
|
||
{
|
||
fprintf(stderr, "unable to load default theme\n");
|
||
return;
|
||
}
|
||
d->default_cursor =
|
||
wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr");
|
||
if (!d->default_cursor)
|
||
{
|
||
fprintf(stderr, "unable to load default left pointer\n");
|
||
// TODO: abort ?
|
||
}
|
||
}
|
||
}
|
||
|
||
void registry_handle_global_remove(void *data, struct wl_registry *registry,
|
||
uint32_t name)
|
||
{
|
||
}
|
||
|
||
static const struct wl_registry_listener registry_listener = {
|
||
registry_handle_global,
|
||
registry_handle_global_remove};
|
||
|
||
void usage(int error_code)
|
||
{
|
||
fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
|
||
" -d <us>\tBuffer swap delay in microseconds\n"
|
||
" -f\tRun in fullscreen mode\n"
|
||
" -m\tRun in maximized mode\n"
|
||
" -o\tCreate an opaque surface\n"
|
||
" -s\tUse a 16 bpp EGL config\n"
|
||
" -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
|
||
" -h\tThis help text\n\n");
|
||
|
||
exit(error_code);
|
||
}
|
||
|
||
int create_window(struct Window *window, struct Display *display, int ret)
|
||
{
|
||
|
||
display->display = wl_display_connect(NULL);
|
||
// If the connection fails, prompt the user to set environment variables
|
||
if (!display->display)
|
||
{
|
||
log_error("Failed to connect to the Wayland display. Please ensure that the WAYLAND_DISPLAY environment variable is set correctly.");
|
||
free(display);
|
||
return EXIT_FAILURE;
|
||
}
|
||
|
||
display->registry = wl_display_get_registry(display->display);
|
||
wl_registry_add_listener(display->registry,
|
||
®istry_listener, display);
|
||
|
||
wl_display_roundtrip(display->display);
|
||
|
||
if (!display->wm_base)
|
||
{
|
||
fprintf(stderr, "xdg-shell support required. simple-egl exiting\n");
|
||
return -1;
|
||
}
|
||
|
||
// fprintf(stderr, "Initializing EGL...\n");
|
||
init_egl(display, window);
|
||
|
||
create_surface(window);
|
||
// fprintf(stderr, "Created surface success.\n");
|
||
|
||
/* we already have wait_for_configure set after create_surface() */
|
||
while (global_state.running && ret != -1 && window->wait_for_configure)
|
||
{
|
||
ret = wl_display_dispatch(display->display);
|
||
/* wait until xdg_surface::configure acks the new dimensions */
|
||
if (window->wait_for_configure)
|
||
continue;
|
||
|
||
init_gl(window);
|
||
}
|
||
|
||
display->cursor_surface = wl_compositor_create_surface(display->compositor);
|
||
}
|
||
|
||
void destroy_window(struct Window *window, struct Display *display)
|
||
{
|
||
// clean
|
||
destroy_surface(window);
|
||
fini_egl(display);
|
||
wl_surface_destroy(display->cursor_surface);
|
||
|
||
if (display->cursor_theme)
|
||
wl_cursor_theme_destroy(display->cursor_theme);
|
||
|
||
if (display->shm)
|
||
wl_shm_destroy(display->shm);
|
||
|
||
if (display->pointer)
|
||
wl_pointer_destroy(display->pointer);
|
||
|
||
if (display->keyboard)
|
||
wl_keyboard_destroy(display->keyboard);
|
||
|
||
if (display->touch)
|
||
wl_touch_destroy(display->touch);
|
||
|
||
if (display->seat)
|
||
wl_seat_destroy(display->seat);
|
||
|
||
if (display->wm_base)
|
||
xdg_wm_base_destroy(display->wm_base);
|
||
|
||
if (display->compositor)
|
||
wl_compositor_destroy(display->compositor);
|
||
|
||
wl_registry_destroy(display->registry);
|
||
wl_display_flush(display->display);
|
||
wl_display_disconnect(display->display);
|
||
}
|
||
|
||
void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
|
||
{
|
||
result->m[0][0] *= sx;
|
||
result->m[0][1] *= sx;
|
||
result->m[0][2] *= sx;
|
||
result->m[0][3] *= sx;
|
||
|
||
result->m[1][0] *= sy;
|
||
result->m[1][1] *= sy;
|
||
result->m[1][2] *= sy;
|
||
result->m[1][3] *= sy;
|
||
|
||
result->m[2][0] *= sz;
|
||
result->m[2][1] *= sz;
|
||
result->m[2][2] *= sz;
|
||
result->m[2][3] *= sz;
|
||
}
|
||
|
||
void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
|
||
{
|
||
result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[2][0] * tz);
|
||
result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[2][1] * tz);
|
||
result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[2][2] * tz);
|
||
result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[2][3] * tz);
|
||
}
|
||
|
||
void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||
{
|
||
GLfloat sinAngle, cosAngle;
|
||
GLfloat mag = sqrtf(x * x + y * y + z * z);
|
||
|
||
sinAngle = sinf(angle * PI / 180.0f);
|
||
cosAngle = cosf(angle * PI / 180.0f);
|
||
|
||
if (mag > 0.0f)
|
||
{
|
||
GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
|
||
GLfloat oneMinusCos;
|
||
ESMatrix rotMat;
|
||
|
||
x /= mag;
|
||
y /= mag;
|
||
z /= mag;
|
||
|
||
xx = x * x;
|
||
yy = y * y;
|
||
zz = z * z;
|
||
xy = x * y;
|
||
yz = y * z;
|
||
zx = z * x;
|
||
xs = x * sinAngle;
|
||
ys = y * sinAngle;
|
||
zs = z * sinAngle;
|
||
oneMinusCos = 1.0f - cosAngle;
|
||
|
||
rotMat.m[0][0] = (oneMinusCos * xx) + cosAngle;
|
||
rotMat.m[0][1] = (oneMinusCos * xy) - zs;
|
||
rotMat.m[0][2] = (oneMinusCos * zx) + ys;
|
||
rotMat.m[0][3] = 0.0F;
|
||
|
||
rotMat.m[1][0] = (oneMinusCos * xy) + zs;
|
||
rotMat.m[1][1] = (oneMinusCos * yy) + cosAngle;
|
||
rotMat.m[1][2] = (oneMinusCos * yz) - xs;
|
||
rotMat.m[1][3] = 0.0F;
|
||
|
||
rotMat.m[2][0] = (oneMinusCos * zx) - ys;
|
||
rotMat.m[2][1] = (oneMinusCos * yz) + xs;
|
||
rotMat.m[2][2] = (oneMinusCos * zz) + cosAngle;
|
||
rotMat.m[2][3] = 0.0F;
|
||
|
||
rotMat.m[3][0] = 0.0F;
|
||
rotMat.m[3][1] = 0.0F;
|
||
rotMat.m[3][2] = 0.0F;
|
||
rotMat.m[3][3] = 1.0F;
|
||
|
||
esMatrixMultiply(result, &rotMat, result);
|
||
}
|
||
}
|
||
|
||
void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
|
||
{
|
||
float deltaX = right - left;
|
||
float deltaY = top - bottom;
|
||
float deltaZ = farZ - nearZ;
|
||
ESMatrix frust;
|
||
|
||
if ((nearZ <= 0.0f) || (farZ <= 0.0f) ||
|
||
(deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f))
|
||
{
|
||
return;
|
||
}
|
||
|
||
frust.m[0][0] = 2.0f * nearZ / deltaX;
|
||
frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
|
||
|
||
frust.m[1][1] = 2.0f * nearZ / deltaY;
|
||
frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
|
||
|
||
frust.m[2][0] = (right + left) / deltaX;
|
||
frust.m[2][1] = (top + bottom) / deltaY;
|
||
frust.m[2][2] = -(nearZ + farZ) / deltaZ;
|
||
frust.m[2][3] = -1.0f;
|
||
|
||
frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
|
||
frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
|
||
|
||
esMatrixMultiply(result, &frust, result);
|
||
}
|
||
|
||
void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ)
|
||
{
|
||
// Field of View (FOV), measured in degrees. It defines the vertical range of the scene visible from the observer's position.
|
||
// Float nearZ: Near Plane, which specifies how close objects will be rendered from the observer (camera) position. Any object closer to the observer will be cropped and will not participate in rendering.
|
||
// Float farZ: Far Plane, which defines the farthest point of the rendering space.
|
||
GLfloat frustumW, frustumH;
|
||
|
||
frustumH = tanf(fovy / 360.0f * PI) * nearZ;
|
||
frustumW = frustumH * aspect;
|
||
|
||
esFrustum(result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ);
|
||
}
|
||
|
||
void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
|
||
{
|
||
float deltaX = right - left;
|
||
float deltaY = top - bottom;
|
||
float deltaZ = farZ - nearZ;
|
||
ESMatrix ortho;
|
||
|
||
if ((deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f))
|
||
{
|
||
return;
|
||
}
|
||
|
||
esMatrixLoadIdentity(&ortho);
|
||
ortho.m[0][0] = 2.0f / deltaX;
|
||
ortho.m[3][0] = -(right + left) / deltaX;
|
||
ortho.m[1][1] = 2.0f / deltaY;
|
||
ortho.m[3][1] = -(top + bottom) / deltaY;
|
||
ortho.m[2][2] = -2.0f / deltaZ;
|
||
ortho.m[3][2] = -(nearZ + farZ) / deltaZ;
|
||
|
||
esMatrixMultiply(result, &ortho, result);
|
||
}
|
||
|
||
void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
|
||
{
|
||
ESMatrix tmp;
|
||
int i;
|
||
|
||
for (i = 0; i < 4; i++)
|
||
{
|
||
tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
|
||
(srcA->m[i][1] * srcB->m[1][0]) +
|
||
(srcA->m[i][2] * srcB->m[2][0]) +
|
||
(srcA->m[i][3] * srcB->m[3][0]);
|
||
|
||
tmp.m[i][1] = (srcA->m[i][0] * srcB->m[0][1]) +
|
||
(srcA->m[i][1] * srcB->m[1][1]) +
|
||
(srcA->m[i][2] * srcB->m[2][1]) +
|
||
(srcA->m[i][3] * srcB->m[3][1]);
|
||
|
||
tmp.m[i][2] = (srcA->m[i][0] * srcB->m[0][2]) +
|
||
(srcA->m[i][1] * srcB->m[1][2]) +
|
||
(srcA->m[i][2] * srcB->m[2][2]) +
|
||
(srcA->m[i][3] * srcB->m[3][2]);
|
||
|
||
tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
|
||
(srcA->m[i][1] * srcB->m[1][3]) +
|
||
(srcA->m[i][2] * srcB->m[2][3]) +
|
||
(srcA->m[i][3] * srcB->m[3][3]);
|
||
}
|
||
|
||
memcpy(result, &tmp, sizeof(ESMatrix));
|
||
}
|
||
|
||
void esMatrixLoadIdentity(ESMatrix *result)
|
||
{
|
||
memset(result, 0x0, sizeof(ESMatrix));
|
||
result->m[0][0] = 1.0f;
|
||
result->m[1][1] = 1.0f;
|
||
result->m[2][2] = 1.0f;
|
||
result->m[3][3] = 1.0f;
|
||
}
|
||
|
||
void esMatrixLookAt(ESMatrix *result,
|
||
float posX, float posY, float posZ,
|
||
float lookAtX, float lookAtY, float lookAtZ,
|
||
float upX, float upY, float upZ)
|
||
{
|
||
float axisX[3], axisY[3], axisZ[3];
|
||
float length;
|
||
|
||
// axisZ = lookAt - pos
|
||
axisZ[0] = lookAtX - posX;
|
||
axisZ[1] = lookAtY - posY;
|
||
axisZ[2] = lookAtZ - posZ;
|
||
|
||
// normalize axisZ
|
||
length = sqrtf(axisZ[0] * axisZ[0] + axisZ[1] * axisZ[1] + axisZ[2] * axisZ[2]);
|
||
|
||
if (length != 0.0f)
|
||
{
|
||
axisZ[0] /= length;
|
||
axisZ[1] /= length;
|
||
axisZ[2] /= length;
|
||
}
|
||
|
||
// axisX = up X axisZ
|
||
axisX[0] = upY * axisZ[2] - upZ * axisZ[1];
|
||
axisX[1] = upZ * axisZ[0] - upX * axisZ[2];
|
||
axisX[2] = upX * axisZ[1] - upY * axisZ[0];
|
||
|
||
// normalize axisX
|
||
length = sqrtf(axisX[0] * axisX[0] + axisX[1] * axisX[1] + axisX[2] * axisX[2]);
|
||
|
||
if (length != 0.0f)
|
||
{
|
||
axisX[0] /= length;
|
||
axisX[1] /= length;
|
||
axisX[2] /= length;
|
||
}
|
||
|
||
// axisY = axisZ x axisX
|
||
axisY[0] = axisZ[1] * axisX[2] - axisZ[2] * axisX[1];
|
||
axisY[1] = axisZ[2] * axisX[0] - axisZ[0] * axisX[2];
|
||
axisY[2] = axisZ[0] * axisX[1] - axisZ[1] * axisX[0];
|
||
|
||
// normalize axisY
|
||
length = sqrtf(axisY[0] * axisY[0] + axisY[1] * axisY[1] + axisY[2] * axisY[2]);
|
||
|
||
if (length != 0.0f)
|
||
{
|
||
axisY[0] /= length;
|
||
axisY[1] /= length;
|
||
axisY[2] /= length;
|
||
}
|
||
|
||
memset(result, 0x0, sizeof(ESMatrix));
|
||
|
||
result->m[0][0] = -axisX[0];
|
||
result->m[0][1] = axisY[0];
|
||
result->m[0][2] = -axisZ[0];
|
||
|
||
result->m[1][0] = -axisX[1];
|
||
result->m[1][1] = axisY[1];
|
||
result->m[1][2] = -axisZ[1];
|
||
|
||
result->m[2][0] = -axisX[2];
|
||
result->m[2][1] = axisY[2];
|
||
result->m[2][2] = -axisZ[2];
|
||
|
||
// translate (-posX, -posY, -posZ)
|
||
result->m[3][0] = axisX[0] * posX + axisX[1] * posY + axisX[2] * posZ;
|
||
result->m[3][1] = -axisY[0] * posX - axisY[1] * posY - axisY[2] * posZ;
|
||
result->m[3][2] = axisZ[0] * posX + axisZ[1] * posY + axisZ[2] * posZ;
|
||
result->m[3][3] = 1.0f;
|
||
}
|
||
|
||
typedef struct
|
||
{
|
||
// Handle to a program object
|
||
GLuint programObject;
|
||
// Uniform locations
|
||
GLint mvpLoc;
|
||
// Vertex data
|
||
GLfloat *vertices;
|
||
GLuint *indices;
|
||
int numIndices;
|
||
// Rotation angle
|
||
GLfloat angle;
|
||
// MVP matrix
|
||
ESMatrix mvpMatrix;
|
||
ESMatrix perspective;
|
||
ESMatrix modelview;
|
||
// vertex array, buffer
|
||
GLuint vao, vbo, ebo;
|
||
|
||
} UserData;
|
||
|
||
// Check shader compilation status
|
||
void checkShaderCompilation(GLuint shader)
|
||
{
|
||
GLint compileStatus;
|
||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
|
||
if (compileStatus == GL_FALSE)
|
||
{
|
||
GLint logLength;
|
||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
||
char *log = (char *)malloc(logLength * sizeof(char));
|
||
glGetShaderInfoLog(shader, logLength, NULL, log);
|
||
printf("Shader compilation failed.\n");
|
||
printf("Shader info log:\n%s\n", log);
|
||
free(log);
|
||
exit(EXIT_FAILURE);
|
||
}
|
||
}
|
||
|
||
void checkProgramLinking(GLuint program)
|
||
{
|
||
GLint status;
|
||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||
if (status == GL_FALSE)
|
||
{
|
||
GLint infoLogLength;
|
||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
|
||
char *strInfoLog = (char *)malloc((size_t)(infoLogLength + 1));
|
||
glGetProgramInfoLog(program, (GLsizei)infoLogLength, NULL, strInfoLog);
|
||
printf("Linker failure in program:\n%s\n", strInfoLog);
|
||
free(strInfoLog);
|
||
}
|
||
}
|
||
|
||
//
|
||
/// \brief Load a vertex and fragment shader, create a program object, link program.
|
||
// Errors output to log.
|
||
/// \param vertShaderSrc Vertex shader source code
|
||
/// \param fragShaderSrc Fragment shader source code
|
||
/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
|
||
//
|
||
GLint load_program(const char *vertShaderSrc, const char *fragShaderSrc)
|
||
{
|
||
GLuint vertexShader;
|
||
GLuint fragmentShader;
|
||
GLuint programObject;
|
||
GLint linked;
|
||
|
||
// Load the vertex/fragment shaders
|
||
vertexShader = load_shader(vertShaderSrc, GL_VERTEX_SHADER);
|
||
|
||
if (vertexShader == 0)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
fragmentShader = load_shader(fragShaderSrc, GL_FRAGMENT_SHADER);
|
||
|
||
if (fragmentShader == 0)
|
||
{
|
||
glDeleteShader(vertexShader);
|
||
return 0;
|
||
}
|
||
|
||
// Create the program object
|
||
programObject = glCreateProgram();
|
||
|
||
if (programObject == 0)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
glAttachShader(programObject, vertexShader);
|
||
glAttachShader(programObject, fragmentShader);
|
||
|
||
// Link the program
|
||
glLinkProgram(programObject);
|
||
|
||
// Check the link status
|
||
glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
|
||
|
||
if (!linked)
|
||
{
|
||
GLint infoLen = 0;
|
||
|
||
glGetProgramiv(programObject, GL_INFO_LOG_LENGTH, &infoLen);
|
||
|
||
if (infoLen > 1)
|
||
{
|
||
char *infoLog = malloc(sizeof(char) * infoLen);
|
||
|
||
glGetProgramInfoLog(programObject, infoLen, NULL, infoLog);
|
||
printf("Error linking program:\n%s\n", infoLog);
|
||
|
||
free(infoLog);
|
||
}
|
||
|
||
glDeleteProgram(programObject);
|
||
return 0;
|
||
}
|
||
|
||
// Free up no longer needed shader resources
|
||
glDeleteShader(vertexShader);
|
||
glDeleteShader(fragmentShader);
|
||
|
||
return programObject;
|
||
}
|
||
|
||
void printVertices(float *vertices, int numVertices, int num_row)
|
||
{
|
||
int i;
|
||
for (i = 0; i < numVertices * num_row; i++)
|
||
{
|
||
printf("%f ", vertices[i]);
|
||
if ((i + 1) % num_row == 0)
|
||
printf("\n");
|
||
}
|
||
}
|
||
|
||
GLuint loadTexture(const char *filename)
|
||
{
|
||
|
||
GLuint textureID;
|
||
glGenTextures(1, &textureID);
|
||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||
|
||
int width, height, nrChannels;
|
||
unsigned char *data_texture = stbi_load(filename, &width, &height, &nrChannels, 0);
|
||
|
||
if (data_texture)
|
||
{
|
||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data_texture);
|
||
glGenerateMipmap(GL_TEXTURE_2D);
|
||
stbi_image_free(data_texture);
|
||
}
|
||
else
|
||
{
|
||
log_error(filename);
|
||
printf("Failed to load texture: %s\n", stbi_failure_reason());
|
||
}
|
||
|
||
// Set texture parameters
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
||
return textureID;
|
||
}
|
||
|
||
unsigned char *load_imageData(const char *filename, int *width, int *height, int *channels, int req_comp)
|
||
{
|
||
unsigned char *data = stbi_load(filename, width, height, channels, req_comp);
|
||
if (!data)
|
||
{
|
||
fprintf(stderr, "Failed to load image '%s'.\n", filename);
|
||
// 如果加载失败,直接返回 NULL
|
||
return NULL;
|
||
}
|
||
return data;
|
||
}
|
||
|
||
void free_imageData(unsigned char *data)
|
||
{
|
||
if (data != NULL)
|
||
{
|
||
stbi_image_free(data);
|
||
}
|
||
}
|