k1x-mesa3d/docs/nir/index.rst
2024-03-01 16:33:58 +08:00

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NIR Intermediate Representation (NIR)
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The NIR Intermediate Representation (NIR) is the optimizing compiler stack that
sits at the core of most Mesa drivers' shader compilers. It consists of a set
of enums and data structures that make up the IR as well as a suite of helper
functions, optimization passes, and lowering passes for building a compiler
stack.
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