Finish Boolean concepts
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1 changed files with 4 additions and 4 deletions
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@ -2,21 +2,21 @@ package annalyn
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// CanFastAttack can be executed only when the knight is sleeping.
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func CanFastAttack(knightIsAwake bool) bool {
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panic("Please implement the CanFastAttack() function")
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return !knightIsAwake
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}
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// CanSpy can be executed if at least one of the characters is awake.
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func CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake bool) bool {
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panic("Please implement the CanSpy() function")
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return knightIsAwake || archerIsAwake || prisonerIsAwake
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}
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// CanSignalPrisoner can be executed if the prisoner is awake and the archer is sleeping.
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func CanSignalPrisoner(archerIsAwake, prisonerIsAwake bool) bool {
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panic("Please implement the CanSignalPrisoner() function")
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return !archerIsAwake && prisonerIsAwake
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}
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// CanFreePrisoner can be executed if the prisoner is awake and the other 2 characters are asleep
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// or if Annalyn's pet dog is with her and the archer is sleeping.
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func CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent bool) bool {
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panic("Please implement the CanFreePrisoner() function")
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return (prisonerIsAwake && !knightIsAwake && !archerIsAwake) || (petDogIsPresent && !archerIsAwake)
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}
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