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Send Data to World Server #1
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Total time spent: 4 hours 20 minutes
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blizzardfinnegan
4 hours 20 minutes
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#5 Demonstratable example of sending data between SoC and Unity
esd2-groupwork/communication-layer
Reference: esd2-groupwork/communication-layer#1
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Enable the SoC to send data (the amount of time it takes to process the images, that is
/delta t
) to the world server.Using linked commit in world server for receipt testing
valid as of
cc8d347486
While this is temporarily usable for a hard-coded static IP address, some form of seek function on the local network should be used... May not be feasible for the time constraints; consider port-sniffing available devices?