Coefficient of Restitution Plot and Calculation #6

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opened 2024-04-25 14:33:05 -04:00 by Isaacsouthwell · 3 comments

Develop algorithm for coefficient of restitution (take points across entire shot/volley, calculate maximum velocity after each bounce, divide velocity after bounce by before to determine restitution). Pass off to data visualization team for implementation on web server.

Implementation of 'Coefficient of Restitution' graph and final value.

As stated in grading rubric for coeff of restitution

Develop algorithm for coefficient of restitution (take points across entire shot/volley, calculate maximum velocity after each bounce, divide velocity after bounce by before to determine restitution). Pass off to data visualization team for implementation on web server. Implementation of 'Coefficient of Restitution' graph and final value. As stated in grading rubric for coeff of restitution
Isaacsouthwell added spent time 2024-04-25 14:33:26 -04:00
2 hours 30 minutes
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Time spent on 4/18 for creating the coefficient of restitution Javascript implementation. Left off with written code but no data fed in.

Time spent on 4/18 for creating the coefficient of restitution Javascript implementation. Left off with written code but no data fed in.
Isaacsouthwell added spent time 2024-04-25 14:34:51 -04:00
2 hours
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Owner

Time spent on 4/22 for troubleshooting on Javascript implementation -- working plot modeling z-pos over sample achieved but dependency issues with implementing a polynomial regression for near-bounce point interpolation.

Time spent on 4/22 for troubleshooting on Javascript implementation -- working plot modeling z-pos over sample achieved but dependency issues with implementing a polynomial regression for near-bounce point interpolation.
Isaacsouthwell added spent time 2024-04-25 14:37:51 -04:00
4 hours
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More dependency troubleshooting and research on 4/24. Probably will need to take the Math.js approach and throw in some blocks of matrix math. Also thinking about tossing it entirely if we decide to just model at some defined delta(t) value. For example: if we send a constant value of 10ms to Unity for feeding the next image, that gives us points very close to the actual bounce, meaning the coefficient of restitution will be really close to accurate. This would not be the intended implementation from Kaputa.

More dependency troubleshooting and research on 4/24. Probably will need to take the Math.js approach and throw in some blocks of matrix math. Also thinking about tossing it entirely if we decide to just model at some defined delta(t) value. For example: if we send a constant value of 10ms to Unity for feeding the next image, that gives us points very close to the actual bounce, meaning the coefficient of restitution will be really close to accurate. This would not be the intended implementation from Kaputa.
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Total time spent: 8 hours 30 minutes
Isaacsouthwell
8 hours 30 minutes
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Reference: esd2-groupwork/data-display#6
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