2.9 KiB
Claudia Abbey (The Searcher)
Claudia is 30-ish
Just another day
Act under pressure uses weird instead of cool*
Cryptid Sighting
One free "investigate a mystery" question when I first see a new creature
Fellow Believer
Bystanders will talk to you about weird things they would not trust another hunter/official to believe
Network
An ally group of others who had experiences similar to your first encounter
Ockham's Broadsword
What kind of thing it is:
- Natural
- Unnatural
- a weird phenomenon
- a person
You gain +1 forward when dealing with it
Reese Bo (The Pararomantic)
Reese is in their late 20s
I can use charm in place of weird, but if it fails, I act as iff I missed a roll on bond abuse.
World-building things need to be reported back to Koboi, and the Troublemakers.
Equipment
- Multitool (1 harm, hand, useful, small)
- Cricket bat (2-harm, hand, innocuous, messy)
- ancient staff (2-harm, hand, area, magic)
- amulet (1-armour magic)
- 1 cone
- Kim Sarah's address
- troublemaker's supplier's address (206 East Wishbone Street)
Stats
+3 charm +1 cool +2 sharp -1 tough 0 weird
Special moves
Monster Empathy:
Roll +charm 10+, hold 2 7-9, hold 1 Spend hold to ask:
- what does it most desire?
- what would it accept as good enough for now?
- what would distract it?
Bonding time:
Roll +charm 10+, hold 2 7-9, hold 1 Spend hold to:
- erase one mark on relationship status
- use pararomantic move you haven't picked
- recieve gift from guide
- take +1 forward
Bond Abuse
Whenever you abuse the bond with your guide, like acting against them or not giving them enough attention, roll +Charm. 10+, no effect beyond the exchange of some angry words 7-9, choose 1 of the below options <=6, keeper chooses 2 of the below, or something worse
- mark a box in the relationship tracker
- no channeling bond for the rest of the mystery
- unwelcome attention to others of your guide's kind
- someone who shouldn't know finds a clue about your relationship with your guide
Sensitive:
Roll +Weird +Charm
10+, you gain a definite impression (vision, aura, overheard thought, etc) about something important. 12+, you can also ask a follow-up question that the Keeper will answer honestly. 7-9, you gain a hazy impression about something important. <6, your brain makes contact with something dangerous. Although you will find out something important, it won't necessarily relate to your current concerns or the mystery you are investigating right now.
Just One More Thing:
When you ask a suspect leading questions, roll +Charm. On 10+ hold 2. On 7-9 hold 1. On a miss, hold 1, but something bad happens too.
- One question from Investigate a Mystery.
- Was that a lie?
- What is something you left out that you didn't want me to notice?
- Are you complicit with any ongoing criminal activity?
- Did you commit this specific crime?