World Server communication layer attaches to unavailable IP address, blocking all communication #1

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opened 2024-03-20 12:21:16 -04:00 by blizzardfinnegan · 1 comment

World server by default connects to IPAddress.Any, which defaults to 0.0.0.0. This is a loopback address, and cannot be accessed by outside programs.

World server by default connects to `IPAddress.Any`, which defaults to `0.0.0.0`. This is a loopback address, and cannot be accessed by outside programs.
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Using the linked post, the local IP address of the world server can be obtained. This allows the server to bind to the proper IP address, so that the server can be directly interacted with. Commit with the relevant changes will be added shortly.

Using the [linked post](https://forum.unity.com/threads/how-to-get-the-client-lan-ip-address.1306539/), the local IP address of the world server can be obtained. This allows the server to bind to the proper IP address, so that the server can be directly interacted with. Commit with the relevant changes will be added shortly.
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Reference: esd2-groupwork/world-server#1
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