Storage of the world server and relevant files. Pre-designed world will be distributed by the professor at a later date.
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Wesley Madden df6a989977 ball movement (#2)
the things I manually changed were adding Ball Impulse.cs and Bounce.PhysicalMaterial. I added rigidBody components to the ball and collision components to the ball and court. I also added a trail to the ball for visual aid. Ball Impulse is a script that just creates a 3d vector for momentum. I'm using the default gravity that came with the ball's rigidBody component, and I can find out later what the values for drag, impulse, or bounce are in real world units.

Reviewed-on: #2
Reviewed-by: Blizzard Finnegan <blizzardfinnegan@gmail.com>
Co-authored-by: Wesley Madden <wmadden314@gmail.com>
Co-committed-by: Wesley Madden <wmadden314@gmail.com>
2024-04-01 12:03:25 -04:00
prof-distributed ball movement (#2) 2024-04-01 12:03:25 -04:00
LICENSE Initial commit 2024-02-02 13:32:46 -05:00
README.md Initial commit 2024-02-02 13:32:46 -05:00

world-server