ball movement #2

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blizzardfinnegan merged 1 commit from ball-movement into stable 2024-04-01 12:03:28 -04:00
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the things I manually changed were adding Ball Impulse.cs and Bounce.PhysicalMaterial. I added rigidBody components to the ball and collision components to the ball and court. I also added a trail to the ball for visual aid. Ball Impulse is a script that just creates a 3d vector for momentum. I'm using the default gravity that came with the ball's rigidBody component, and I can find out later what the values for drag, impulse, or bounce are in real world units.

the things I manually changed were adding Ball Impulse.cs and Bounce.PhysicalMaterial. I added rigidBody components to the ball and collision components to the ball and court. I also added a trail to the ball for visual aid. Ball Impulse is a script that just creates a 3d vector for momentum. I'm using the default gravity that came with the ball's rigidBody component, and I can find out later what the values for drag, impulse, or bounce are in real world units.
WesleyMadden added 1 commit 2024-04-01 11:41:20 -04:00
blizzardfinnegan approved these changes 2024-04-01 12:02:37 -04:00
blizzardfinnegan left a comment
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lgtm
[Looks Good To Me]

lgtm [Looks Good To Me]
blizzardfinnegan merged commit df6a989977 into stable 2024-04-01 12:03:28 -04:00
blizzardfinnegan referenced this pull request from a commit 2024-04-01 12:03:28 -04:00
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Reference: esd2-groupwork/world-server#2
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