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spelling: variable
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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5 changed files with 5 additions and 5 deletions
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@ -39,7 +39,7 @@ void delay_us(uint32_t us) {
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void delay_ms(uint32_t millis) {
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// delay_us(millis*1000) is not used because a long delay could easily
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// overflow the veriable. Without the outer loop, a delay of even five
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// overflow the variable. Without the outer loop, a delay of even five
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// seconds would overflow.
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while (millis--) {
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delay_us(1000);
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@ -41,7 +41,7 @@ void NOINLINE delay_us(uint32_t us) {
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void delay_ms(uint32_t millis) {
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// delay_us(millis*1000) is not used because a long delay could easily
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// overflow the veriable. Without the outer loop, a delay of even five
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// overflow the variable. Without the outer loop, a delay of even five
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// seconds would overflow.
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while (millis--) {
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delay_us(1000);
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@ -36,7 +36,7 @@ void delay_us(uint32_t us) {
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void delay_ms(uint32_t millis) {
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// delay_us(millis*1000) is not used because a long delay could easily
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// overflow the veriable. Without the outer loop, a delay of even five
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// overflow the variable. Without the outer loop, a delay of even five
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// seconds would overflow.
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while (millis--) {
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delay_us(1000);
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@ -41,7 +41,7 @@ void NOINLINE delay_us(uint32_t us) {
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void delay_ms(uint32_t millis) {
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// delay_us(millis*1000) is not used because a long delay could easily
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// overflow the veriable. Without the outer loop, a delay of even five
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// overflow the variable. Without the outer loop, a delay of even five
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// seconds would overflow.
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while (millis--) {
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delay_us(1000);
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@ -379,7 +379,7 @@ inline void prv_hline_quadrant(GCornerMask quadrant, GCornerMask desired, GConte
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static void prv_stroke_circle_quadrant_full(GContext* ctx, GPoint p, uint16_t radius,
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uint8_t stroke_width, GCornerMask quadrant) {
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// This algorithm will draw stroked circle with vairable width (only odd numbers for now)
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// This algorithm will draw stroked circle with variable width (only odd numbers for now)
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const uint8_t half_stroke_width = stroke_width / 2;
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const int16_t inner_radius = radius - half_stroke_width;
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const uint8_t outer_radius = radius + half_stroke_width;
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