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CCSDuelIT sometimes fails due to an unexpected number of shards returned in the refresh response. We create an index with a certain number of shards and no replicas, and sometimes the number of shards refresh is higher by one than the shards we created. This is not symptom of a problem though, as we are checking that there are no failures, but rather indicates a relocation happening, during which both copies of the same shard have been refreshed. Closes #61258 Closes #72637 Closes #67754 |
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