Use subdirectories to organize extracted data (#13838)

* Use subdirectories to organize extracted data

* Apply suggestions from code review
This commit is contained in:
Tim Eisele 2025-04-05 15:53:17 +02:00 committed by GitHub
parent f7021d04eb
commit 2264d58ae7
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@ -42,15 +42,17 @@ public class PathManager : IPathManager
/// <inheritdoc />
public string GetAttachmentFolderPath(string mediaSourceId)
{
var id = Guid.Parse(mediaSourceId);
return Path.Join(AttachmentCachePath, id.ToString("D", CultureInfo.InvariantCulture));
var id = Guid.Parse(mediaSourceId).ToString("D", CultureInfo.InvariantCulture).AsSpan();
return Path.Join(AttachmentCachePath, id[..2], id);
}
/// <inheritdoc />
public string GetSubtitleFolderPath(string mediaSourceId)
{
var id = Guid.Parse(mediaSourceId);
return Path.Join(SubtitleCachePath, id.ToString("D", CultureInfo.InvariantCulture));
var id = Guid.Parse(mediaSourceId).ToString("D", CultureInfo.InvariantCulture).AsSpan();
return Path.Join(SubtitleCachePath, id[..2], id);
}
/// <inheritdoc />
@ -62,11 +64,10 @@ public class PathManager : IPathManager
/// <inheritdoc />
public string GetTrickplayDirectory(BaseItem item, bool saveWithMedia = false)
{
var basePath = _config.ApplicationPaths.TrickplayPath;
var idString = item.Id.ToString("D", CultureInfo.InvariantCulture);
var id = item.Id.ToString("D", CultureInfo.InvariantCulture).AsSpan();
return saveWithMedia
? Path.Combine(item.ContainingFolderPath, Path.ChangeExtension(item.Path, ".trickplay"))
: Path.Combine(basePath, idString);
: Path.Join(_config.ApplicationPaths.TrickplayPath, id[..2], id);
}
}