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Use an arrow function inside forEach() instead of an anonymous function
Suggested by deepcode.ai.
This commit is contained in:
parent
06515559a6
commit
b2fee6a6c1
5 changed files with 9 additions and 9 deletions
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@ -365,12 +365,12 @@ BlazeComponent.extendComponent({
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};
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currentBoard
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.cardsInInterval(start.toDate(), end.toDate())
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.forEach(function(card) {
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.forEach(card => {
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pushEvent(card);
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});
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currentBoard
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.cardsDueInBetween(start.toDate(), end.toDate())
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.forEach(function(card) {
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.forEach(card => {
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pushEvent(
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card,
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`${card.title} ${TAPi18n.__('card-due')}`,
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@ -805,9 +805,9 @@ Template.copyChecklistToManyCardsPopup.events({
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// copy subtasks
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cursor = Cards.find({ parentId: oldId });
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cursor.forEach(function() {
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cursor.forEach(cur => {
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'use strict';
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const subtask = arguments[0];
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const subtask = cur;
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subtask.parentId = _id;
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subtask._id = null;
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/* const newSubtaskId = */ Cards.insert(subtask);
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@ -653,7 +653,7 @@ BlazeComponent.extendComponent({
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'subtext-with-parent',
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'no-parent',
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];
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options.forEach(function(element) {
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options.forEach(element => {
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if (element !== value) {
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$(`#${element} ${MCB}`).toggleClass(CKCLS, false);
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$(`#${element}`).toggleClass(CKCLS, false);
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@ -100,13 +100,13 @@ Checklists.helpers({
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},
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checkAllItems() {
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const checkItems = ChecklistItems.find({ checklistId: this._id });
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checkItems.forEach(function(item) {
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checkItems.forEach(item => {
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item.check();
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});
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},
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uncheckAllItems() {
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const checkItems = ChecklistItems.find({ checklistId: this._id });
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checkItems.forEach(function(item) {
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checkItems.forEach(item => {
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item.uncheck();
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});
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},
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@ -307,7 +307,7 @@ if (Meteor.isServer) {
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items = [items];
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}
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}
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items.forEach(function(item, idx) {
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items.forEach((item, idx) => {
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ChecklistItems.insert({
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cardId: paramCardId,
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checklistId: id,
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@ -17,7 +17,7 @@ RulesHelper = {
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const matchingMap = this.buildMatchingFieldsMap(activity, matchingFields);
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const matchingTriggers = Triggers.find(matchingMap);
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const matchingRules = [];
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matchingTriggers.forEach(function(trigger) {
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matchingTriggers.forEach(trigger => {
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const rule = trigger.getRule();
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// Check that for some unknown reason there are some leftover triggers
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// not connected to any rules
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