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prof-distributed/matlabUnityFiles/SelectCameraBottomRight.png
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prof-distributed/matlabUnityFiles/matlab/Court.png
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prof-distributed/matlabUnityFiles/matlab/Thumbs.db
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prof-distributed/tennis/.vs/tennis/v17/.suo
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prof-distributed/tennis/.vs/tennis/v17/DocumentLayout.json
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26
prof-distributed/tennis/Assets/scripts/Ball Impulse.cs
Normal file
|
@ -0,0 +1,26 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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public class BallImpulse : MonoBehaviour
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{
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public Rigidbody rb;
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// Start is called before the first frame update
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void Start()
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{
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rb.AddForce(Vector3.up * forceAmountUp, ForceMode.Impulse);
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rb.AddForce(Vector3.forward * forceAmountForward, ForceMode.Impulse);
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rb.AddForce(Vector3.right * forceAmountRight, ForceMode.Impulse);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
prof-distributed/tennis/Assets/scripts/Ball Impulse.cs.meta
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@ -40,21 +40,12 @@ public class Server : MonoBehaviour {
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disconnectIndex = new List<int>();
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try {
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IPHostEntry hostEntry = Dns.GetHostEntry(Dns.GetHostName());
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IPAddress localAddress = IPAddress.Any;
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foreach(IPAddress ip in hostEntry.AddressList){
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if(ip.AddressFamily==System.Net.Sockets.AddressFamily.InterNetwork){
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localAddress = ip;
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break;
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}
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server = new TcpListener(localAddress, Port);
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server = new TcpListener(IPAddress.Any, Port);
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server.Start();
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Startlistening();
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serverStarted = true;
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Debug.Log("Server has started on port:" + Port.ToString());
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Debug.Log("Server has started on IP:" + localAddress.ToString());
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}
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catch (Exception e) {
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Debug.Log("Socket Error " + e.Message);
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@ -283,4 +274,4 @@ public class ServerClient {
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tcp = clientSocket;
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ClientObj = new List<GameObject>();
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}
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}
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}
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