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https://github.com/openhwgroup/cvw.git
synced 2025-04-19 11:34:50 -04:00
Modify Makefile + software example for SP/DP/QP
This commit is contained in:
parent
1852304a2a
commit
2d6b5d3000
5 changed files with 272 additions and 83 deletions
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@ -2,14 +2,13 @@
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CC = gcc
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CFLAGS = -O3
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LIBS = -lm
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LFLAGS = -L.
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# Link against the riscv-isa-sim version of SoftFloat rather than
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# the regular version to get RISC-V NaN behavior
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IFLAGS = -I$(RISCV)/riscv-isa-sim/softfloat
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LIBS = $(RISCV)/riscv-isa-sim/build/libsoftfloat.a
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#IFLAGS = -I../../../addins/SoftFloat-3e/source/include/
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#LIBS = ../../../addins/SoftFloat-3e/build/Linux-x86_64-GCC/softfloat.a
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#IFLAGS = -I$(RISCV)/riscv-isa-sim/softfloat
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#LIBS = $(RISCV)/riscv-isa-sim/build/libsoftfloat.a
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IFLAGS = -I../../../addins/SoftFloat-3e/source/include/
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LIBS = ../../../addins/SoftFloat-3e/build/Linux-x86_64-GCC/softfloat.a -lm -lquadmath
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SRCS = $(wildcard *.c)
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PROGS = $(patsubst %.c,%,$(SRCS))
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@ -17,7 +16,7 @@ PROGS = $(patsubst %.c,%,$(SRCS))
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all: $(PROGS)
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%: %.c
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$(CC) $(CFLAGS) $(IFLAGS) $(LFLAGS) -o $@ $< $(LIBS)
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$(CC) $(CFLAGS) -DSOFTFLOAT_FAST_INT64 $(IFLAGS) $(LFLAGS) -o $@ $< $(LIBS)
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clean:
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rm -f $(PROGS)
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@ -1,77 +0,0 @@
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//
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// softfloat_div.c
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// james.stine@okstate.edu 12 April 2023
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//
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// Demonstrate using SoftFloat to compute 754 fp divide, then print results
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// (adapted from original C built by David Harris)
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//
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#include <stdio.h>
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#include <stdint.h>
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#include "softfloat.h"
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#include "softfloat_types.h"
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typedef union sp {
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uint32_t v;
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unsigned short x[2];
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float f;
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} sp;
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void printF32 (char *msg, float32_t f) {
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sp conv;
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int i, j;
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conv.v = f.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%04x_%04x = %1.15g\n", (conv.v >> 16),(conv.v & 0xFFFF), conv.f);
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}
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void printFlags(void) {
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int NX = softfloat_exceptionFlags % 2;
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int UF = (softfloat_exceptionFlags >> 1) % 2;
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int OF = (softfloat_exceptionFlags >> 2) % 2;
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int DZ = (softfloat_exceptionFlags >> 3) % 2;
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int NV = (softfloat_exceptionFlags >> 4) % 2;
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printf ("Flags: Inexact %d Underflow %d Overflow %d DivideZero %d Invalid %d\n",
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NX, UF, OF, DZ, NV);
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}
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void softfloatInit(void) {
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// RNE: softfloat_round_near_even
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// RZ: softfloat_round_minMag
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// RU: softfloat_round_max
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// RD: softfloat_round_min
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// RM: softfloat_round_near_maxMag
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softfloat_roundingMode = softfloat_round_near_even;
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softfloat_exceptionFlags = 0; // clear exceptions
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softfloat_detectTininess = softfloat_tininess_afterRounding; // RISC-V behavior for tininess
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}
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int main() {
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// float32_t is typedef in SoftFloat
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float32_t x, y, r1, r2;
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sp convx, convy;
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// Choose two random values
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convx.f = 1.30308703073;
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convy.f = 1.903038030370;
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// Convert to SoftFloat format
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x.v = (convx.x[1] << 16) + convx.x[0];
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y.v = (convy.x[1] << 16) + convy.x[0];
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printf("Example using SoftFloat\n");
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softfloatInit();
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r1 = f32_div(x, y);
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printf("-------\n");
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printF32("X", x);
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printF32("Y", y);
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printF32("result = X/Y", r1);
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printFlags();
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r2 = f32_sqrt(x);
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printf("-------\n");
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printF32("X", x);
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printF32("result = sqrt(X)", r2);
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printFlags();
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}
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88
examples/fp/softfloat_demo/softfloat_demoDP.c
Normal file
88
examples/fp/softfloat_demo/softfloat_demoDP.c
Normal file
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@ -0,0 +1,88 @@
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// softfloat_demo3.c
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// james.stine@okstate.edu 15 August 2023
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//
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// Demonstrate using SoftFloat do compute a floating-point for quad, then print results
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#include <stdio.h>
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#include <stdint.h>
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#include <inttypes.h>
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#include <quadmath.h> // GCC Quad-Math Library
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#include "softfloat.h"
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#include "softfloat_types.h"
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typedef union sp {
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uint32_t v;
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float f;
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} sp;
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typedef union dp {
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uint64_t v;
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double d;
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} dp;
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typedef union qp {
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uint64_t v[2];
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__float128 q;
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} qp;
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void printF32 (char *msg, float32_t f) {
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sp conv;
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int i, j;
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conv.v = f.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%04x_%04x = %g\n", (conv.v >> 16),(conv.v & 0xFFFF), conv.f);
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}
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void printF64 (char *msg, float64_t d) {
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dp conv;
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int i, j;
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conv.v = d.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%08x_%08x = %g\n", (conv.v >> 32),(conv.v & 0xFFFFFFFF), conv.d);
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}
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void printF128 (char *msg, float128_t q) {
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qp conv;
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int i, j;
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conv.v[0] = q.v[0]; // use union to convert between hexadecimal and floating-point views
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conv.v[1] = q.v[1]; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%016" PRIx64 "_%016" PRIx64 " = %1.15Qe\n", q.v[1], q.v[0], conv.q);
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}
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void printFlags(void) {
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int NX = softfloat_exceptionFlags % 2;
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int UF = (softfloat_exceptionFlags >> 1) % 2;
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int OF = (softfloat_exceptionFlags >> 2) % 2;
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int DZ = (softfloat_exceptionFlags >> 3) % 2;
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int NV = (softfloat_exceptionFlags >> 4) % 2;
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printf ("Flags: Inexact %d Underflow %d Overflow %d DivideZero %d Invalid %d\n",
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NX, UF, OF, DZ, NV);
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}
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void softfloatInit(void) {
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// rounding modes: RNE: softfloat_round_near_even
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// RZ: softfloat_round_minMag
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// RP: softfloat_round_max
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// RM: softfloat_round_min
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softfloat_roundingMode = softfloat_round_near_even;
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softfloat_exceptionFlags = 0; // clear exceptions
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softfloat_detectTininess = softfloat_tininess_afterRounding; // RISC-V behavior for tininess
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}
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int main() {
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float64_t x, y, z;
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float64_t r;
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x.v = 0xBFFF988ECE97DFEB;
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y.v = 0x3F8EFFFFFFFFFFFF;
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z.v = 0x4001000000000000;
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softfloatInit();
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printF64("X", x); printF64("Y", y); printF64("Z", z);
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r = f64_mulAdd(x, y, z);
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printf("\n");
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printF64("r", r);
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}
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91
examples/fp/softfloat_demo/softfloat_demoQP.c
Normal file
91
examples/fp/softfloat_demo/softfloat_demoQP.c
Normal file
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// softfloat_demo3.c
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// james.stine@okstate.edu 15 August 2023
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//
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// Demonstrate using SoftFloat do compute a floating-point for quad, then print results
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#include <stdio.h>
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#include <stdint.h>
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#include <inttypes.h>
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#include <quadmath.h> // GCC Quad-Math Library
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#include "softfloat.h"
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#include "softfloat_types.h"
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typedef union sp {
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uint32_t v;
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float f;
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} sp;
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typedef union dp {
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uint64_t v;
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double d;
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} dp;
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typedef union qp {
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uint64_t v[2];
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__float128 q;
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} qp;
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void printF32 (char *msg, float32_t f) {
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sp conv;
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int i, j;
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conv.v = f.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%04x_%04x = %g\n", (conv.v >> 16),(conv.v & 0xFFFF), conv.f);
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}
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void printF64 (char *msg, float64_t d) {
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dp conv;
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int i, j;
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conv.v = d.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%08x_%08x = %g\n", (conv.v >> 32),(conv.v & 0xFFFFFFFF), conv.d);
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}
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void printF128 (char *msg, float128_t q) {
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qp conv;
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int i, j;
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conv.v[0] = q.v[0]; // use union to convert between hexadecimal and floating-point views
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conv.v[1] = q.v[1]; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%016" PRIx64 "_%016" PRIx64 " = %1.15Qe\n", q.v[1], q.v[0], conv.q);
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}
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void printFlags(void) {
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int NX = softfloat_exceptionFlags % 2;
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int UF = (softfloat_exceptionFlags >> 1) % 2;
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int OF = (softfloat_exceptionFlags >> 2) % 2;
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int DZ = (softfloat_exceptionFlags >> 3) % 2;
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int NV = (softfloat_exceptionFlags >> 4) % 2;
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printf ("Flags: Inexact %d Underflow %d Overflow %d DivideZero %d Invalid %d\n",
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NX, UF, OF, DZ, NV);
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}
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void softfloatInit(void) {
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// rounding modes: RNE: softfloat_round_near_even
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// RZ: softfloat_round_minMag
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// RP: softfloat_round_max
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// RM: softfloat_round_min
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softfloat_roundingMode = softfloat_round_near_even;
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softfloat_exceptionFlags = 0; // clear exceptions
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softfloat_detectTininess = softfloat_tininess_afterRounding; // RISC-V behavior for tininess
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}
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int main() {
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float128_t x, y, z;
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float128_t r;
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x.v[1] = 0xBFFF988ECE97DFEB;
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x.v[0] = 0xC3BBA082445B4836;
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y.v[1] = 0x3F8EFFFFFFFFFFFF;
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y.v[0] = 0xFFFFFFFFFFFFFFFF;
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z.v[1] = 0x4001000000000000;
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z.v[0] = 0x0000000000000000;
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softfloatInit();
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printF128("X", x); printF128("Y", y); printF128("Z", z);
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r = f128_mulAdd(x, y, z);
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printf("\n");
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printF128("r", r);
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}
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88
examples/fp/softfloat_demo/softfloat_demoSP.c
Normal file
88
examples/fp/softfloat_demo/softfloat_demoSP.c
Normal file
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// softfloat_demo3.c
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// james.stine@okstate.edu 15 August 2023
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//
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// Demonstrate using SoftFloat do compute a floating-point for quad, then print results
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#include <stdio.h>
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#include <stdint.h>
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#include <inttypes.h>
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#include <quadmath.h> // GCC Quad-Math Library
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#include "softfloat.h"
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#include "softfloat_types.h"
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typedef union sp {
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uint32_t v;
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float f;
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} sp;
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typedef union dp {
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uint64_t v;
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double d;
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} dp;
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typedef union qp {
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uint64_t v[2];
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__float128 q;
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} qp;
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void printF32 (char *msg, float32_t f) {
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sp conv;
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int i, j;
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conv.v = f.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%04x_%04x = %g\n", (conv.v >> 16),(conv.v & 0xFFFF), conv.f);
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}
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void printF64 (char *msg, float64_t d) {
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dp conv;
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int i, j;
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conv.v = d.v; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%08x_%08x = %g\n", (conv.v >> 32),(conv.v & 0xFFFFFFFF), conv.d);
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}
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void printF128 (char *msg, float128_t q) {
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qp conv;
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int i, j;
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conv.v[0] = q.v[0]; // use union to convert between hexadecimal and floating-point views
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conv.v[1] = q.v[1]; // use union to convert between hexadecimal and floating-point views
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printf("%s: ", msg); // print out nicely
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printf("0x%016" PRIx64 "_%016" PRIx64 " = %1.15Qe\n", q.v[1], q.v[0], conv.q);
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}
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void printFlags(void) {
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int NX = softfloat_exceptionFlags % 2;
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int UF = (softfloat_exceptionFlags >> 1) % 2;
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int OF = (softfloat_exceptionFlags >> 2) % 2;
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int DZ = (softfloat_exceptionFlags >> 3) % 2;
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int NV = (softfloat_exceptionFlags >> 4) % 2;
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printf ("Flags: Inexact %d Underflow %d Overflow %d DivideZero %d Invalid %d\n",
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NX, UF, OF, DZ, NV);
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}
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void softfloatInit(void) {
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// rounding modes: RNE: softfloat_round_near_even
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// RZ: softfloat_round_minMag
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// RP: softfloat_round_max
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// RM: softfloat_round_min
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softfloat_roundingMode = softfloat_round_near_even;
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softfloat_exceptionFlags = 0; // clear exceptions
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softfloat_detectTininess = softfloat_tininess_afterRounding; // RISC-V behavior for tininess
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}
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int main() {
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float32_t x, y, z;
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float32_t r;
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x.v = 0xBFFF988E;
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y.v = 0x3F8EFFFF;
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z.v = 0x40010000;
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softfloatInit();
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printF32("X", x); printF32("Y", y); printF32("Z", z);
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r = f32_mulAdd(x, y, z);
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printf("\n");
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printF32("r", r);
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}
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