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* dev: fix ls-lint blocking git commit when the project is opened in Jetbrains IDEs (#7337) Fix ls-lint failing git commit in Jetbrains IDEs * github: add workflow to auto create hotfix prs (#7335) * add workflow to auto create hotfix prs * make PR a draft * Update .github/workflows/create-hotfix-pr.yml Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update .github/workflows/create-hotfix-pr.yml Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix(audio): Prevent crash on egg hatch screen (#7356) * Fix egg hatch crash * Review changes --------- Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * i18n: Move effectiveness multiplier translatable (#7358) * Polish adjustment * Polish adjustment * Move multipliers translatable * Update locales submodule * Update locales submodule * reset locales * Viet adjustments --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com> * fix(audio): BGM no longer plays loudly after some fades even when muted (#7353) * Remove fadeAndSwitchBgm * Add todo * Update src/audio/audio-manager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update Submodules, Update Version 1.11.22 again --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: Lugiad <adrien.grivel@hotmail.fr> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> |
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| LICENSES | ||
| locales@62c0645b4f | ||
| patches | ||
| plugins | ||
| scripts | ||
| src | ||
| test | ||
| .dependency-cruiser.cjs | ||
| .dockerignore | ||
| .editorconfig | ||
| .env | ||
| .env.app | ||
| .env.beta | ||
| .env.development | ||
| .env.production | ||
| .env.test | ||
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| .gitignore | ||
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| .ls-lint.yml | ||
| .nvmrc | ||
| biome.jsonc | ||
| CONTRIBUTING.md | ||
| CREDITS.md | ||
| Dockerfile | ||
| favicon.ico | ||
| global.d.ts | ||
| index.css | ||
| index.html | ||
| jsconfig.json | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| pnpm-lock.yaml | ||
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| README.md | ||
| REUSE.toml | ||
| tsconfig.json | ||
| tsdoc.json | ||
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PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.
Licensing
This repository seeks to be REUSE compliant: copyright and/or licensing information for each file is stored
either in the file itself or in an associated REUSE.toml file.
The full licensing information for each file can be found by utilizing REUSE's tooling, such as via reuse spdx.
An abbreviated summary of said information is as follows:
- All source code belonging to the project, unless otherwise noted, is licensed under AGPL-v3.0-only.
- All forms of documentation (both Markdown files1 and any comments explicitly documenting source code) are licensed under CC-BY-NC-SA-4.0.
- Auto-generated files produced by external tools or files of insignificant originality are not copyrighted and are licensed under CC0-1.0.
- To the extent that the assets we provide are licensable and applicable, they are licensed under CC-BY-NC-SA-4.0 unless otherwise noted.
Exceptions can be found in associated
REUSE.tomlfiles.- ⚠️ Files in
assets/that are not explicitly licensed viaREUSE.tomlfiles should be considered to have no licensing / copyright information.
- ⚠️ Files in
-
Including this README ↩︎