[Dev] Add player and enemy Nature and IV overrides (#6032)
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* [Dev] Add player and enemy Nature and IV overrides

* Fix broken tests
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NightKev 2025-06-26 12:01:54 -07:00 committed by GitHub
parent c389b7acdb
commit 07f5c3009c
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7 changed files with 209 additions and 42 deletions

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@ -18,6 +18,7 @@ import {
isNullOrUndefined,
BooleanHolder,
type Constructor,
isBetween,
} from "#app/utils/common";
import { deepMergeSpriteData } from "#app/utils/data";
import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
@ -164,10 +165,6 @@ import { PhaseManager } from "./phase-manager";
const DEBUG_RNG = false;
const OPP_IVS_OVERRIDE_VALIDATED: number[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ? Overrides.OPP_IVS_OVERRIDE : new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
).map(iv => (Number.isNaN(iv) || iv === null || iv > 31 ? -1 : iv));
export interface PokeballCounts {
[pb: string]: number;
}
@ -934,9 +931,32 @@ export default class BattleScene extends SceneBase {
nature,
dataSource,
);
if (postProcess) {
postProcess(pokemon);
}
if (Overrides.IVS_OVERRIDE === null) {
// do nothing
} else if (Array.isArray(Overrides.IVS_OVERRIDE)) {
if (Overrides.IVS_OVERRIDE.length !== 6) {
throw new Error("The Player IVs override must be an array of length 6 or a number!");
}
if (Overrides.IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
throw new Error("All IVs in the player IV override must be between 0 and 31!");
}
pokemon.ivs = Overrides.IVS_OVERRIDE;
} else {
if (!isBetween(Overrides.IVS_OVERRIDE, 0, 31)) {
throw new Error("The Player IV override must be a value between 0 and 31!");
}
pokemon.ivs = new Array(6).fill(Overrides.IVS_OVERRIDE);
}
if (Overrides.NATURE_OVERRIDE !== null) {
pokemon.nature = Overrides.NATURE_OVERRIDE;
}
pokemon.init();
return pokemon;
}
@ -981,10 +1001,25 @@ export default class BattleScene extends SceneBase {
postProcess(pokemon);
}
for (let i = 0; i < pokemon.ivs.length; i++) {
if (OPP_IVS_OVERRIDE_VALIDATED[i] > -1) {
pokemon.ivs[i] = OPP_IVS_OVERRIDE_VALIDATED[i];
if (Overrides.ENEMY_IVS_OVERRIDE === null) {
// do nothing
} else if (Array.isArray(Overrides.ENEMY_IVS_OVERRIDE)) {
if (Overrides.ENEMY_IVS_OVERRIDE.length !== 6) {
throw new Error("The Enemy IVs override must be an array of length 6 or a number!");
}
if (Overrides.ENEMY_IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
throw new Error("All IVs in the enemy IV override must be between 0 and 31!");
}
pokemon.ivs = Overrides.ENEMY_IVS_OVERRIDE;
} else {
if (!isBetween(Overrides.ENEMY_IVS_OVERRIDE, 0, 31)) {
throw new Error("The Enemy IV override must be a value between 0 and 31!");
}
pokemon.ivs = new Array(6).fill(Overrides.ENEMY_IVS_OVERRIDE);
}
if (Overrides.ENEMY_NATURE_OVERRIDE !== null) {
pokemon.nature = Overrides.ENEMY_NATURE_OVERRIDE;
}
pokemon.init();

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@ -1,18 +1,18 @@
import { type PokeballCounts } from "#app/battle-scene";
import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
import { Gender } from "#app/data/gender";
import { FormChangeItem } from "#enums/form-change-item";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import { Variant } from "#app/sprites/variant";
import { Unlockables } from "#enums/unlockables";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BerryType } from "#enums/berry-type";
import { BiomeId } from "#enums/biome-id";
import { EggTier } from "#enums/egg-type";
import { FormChangeItem } from "#enums/form-change-item";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
@ -20,6 +20,7 @@ import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day";
import { TrainerType } from "#enums/trainer-type";
import { Unlockables } from "#enums/unlockables";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
@ -159,10 +160,20 @@ class DefaultOverrides {
readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly SHINY_OVERRIDE: boolean | null = null;
readonly VARIANT_OVERRIDE: Variant | null = null;
/**
* Overrides the IVs of player pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all player pokemon to that number.
* - If set to an array, set the IVs of all player pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all player pokemon to the specified nature. Disabled if `null`. */
readonly NATURE_OVERRIDE: Nature | null = null;
// --------------------------
// OPPONENT / ENEMY OVERRIDES
// --------------------------
// TODO: rename `OPP_` to `ENEMY_`
readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
/**
* This will make all opponents fused Pokemon
@ -181,7 +192,15 @@ class DefaultOverrides {
readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly OPP_SHINY_OVERRIDE: boolean | null = null;
readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
readonly OPP_IVS_OVERRIDE: number | number[] = [];
/**
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
* - If set to an array, set the IVs of all enemy pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
/**
* Override to give the enemy Pokemon a given amount of health segments

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@ -108,7 +108,7 @@ describe("Abilities - Wimp Out", () => {
});
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(1).passiveAbility(AbilityId.STURDY);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);
@ -123,7 +123,7 @@ describe("Abilities - Wimp Out", () => {
});
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
game.override.startingLevel(1).enemyMoveset([MoveId.U_TURN]).passiveAbility(AbilityId.STURDY);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.move.select(MoveId.SPLASH);

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@ -42,7 +42,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
player.damageAndUpdate(enemy.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1);
game.move.select(MoveId.ABSORB);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);

View file

@ -1,12 +1,13 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { RandomMoveAttr } from "#app/data/moves/move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import type { TurnMove } from "#app/field/pokemon";
import type { MovePhase } from "#app/phases/move-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
@ -202,21 +203,32 @@ describe("Moves - Instruct", () => {
game.override.battleStyle("double").enemyMoveset(MoveId.SPLASH).enemySpecies(SpeciesId.MAGIKARP).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.HISUI_ELECTRODE, SpeciesId.KOMMO_O]);
const [electrode, kommo_o] = game.scene.getPlayerField()!;
game.move.changeMoveset(electrode, MoveId.CHLOROBLAST);
const [electrode, kommo_o] = game.scene.getPlayerField();
game.move.changeMoveset(electrode, MoveId.THUNDERBOLT);
game.move.changeMoveset(kommo_o, MoveId.INSTRUCT);
game.move.select(MoveId.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.THUNDERBOLT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
await game.toEndOfTurn();
// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
// due to lack of targets or similar,
// so all we have to do is check whether electrode fainted or not.
// Naturally, both karps should also be dead as well.
expect(electrode.isFainted()).toBe(true);
const [karp1, karp2] = game.scene.getEnemyField()!;
expect(electrode.getMoveHistory()).toEqual(
expect.arrayContaining([
expect.objectContaining<TurnMove>({
result: MoveResult.SUCCESS,
move: MoveId.THUNDERBOLT,
targets: [BattlerIndex.ENEMY],
useMode: MoveUseMode.NORMAL,
}),
expect.objectContaining<TurnMove>({
result: MoveResult.SUCCESS,
move: MoveId.THUNDERBOLT,
targets: [BattlerIndex.ENEMY_2],
useMode: MoveUseMode.NORMAL,
}),
]),
);
const [karp1, karp2] = game.scene.getEnemyField();
expect(karp1.isFainted()).toBe(true);
expect(karp2.isFainted()).toBe(true);
});

View file

@ -1,15 +1,16 @@
import { BattleStyle } from "#app/enums/battle-style";
import type { SpeciesId } from "#enums/species-id";
import { getGameMode } from "#app/game-mode";
import { GameModes } from "#enums/game-modes";
import overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { GameModes } from "#enums/game-modes";
import { Nature } from "#enums/nature";
import type { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
import { generateStarter } from "#test/testUtils/gameManagerUtils";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
/**
* Helper to handle classic-mode specific operations.
@ -36,6 +37,12 @@ export class ClassicModeHelper extends GameManagerHelper {
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
if (this.game.override.normalizeIVs) {
this.game.override.playerIVs(31).enemyIVs(31);
}
if (this.game.override.normalizeNatures) {
this.game.override.nature(Nature.HARDY).enemyNature(Nature.HARDY);
}
this.game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);

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@ -1,35 +1,55 @@
import type { Variant } from "#app/sprites/variant";
/** biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
import type { NewArenaEvent } from "#app/events/battle-scene";
/** biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
import { Weather } from "#app/data/weather";
import { AbilityId } from "#enums/ability-id";
import type { ModifierOverride } from "#app/modifier/modifier-type";
import type { BattleStyle } from "#app/overrides";
import type { BattleStyle, RandomTrainerOverride } from "#app/overrides";
import Overrides, { defaultOverrides } from "#app/overrides";
import type { Unlockables } from "#enums/unlockables";
import type { Variant } from "#app/sprites/variant";
import { coerceArray, shiftCharCodes } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import type { BattleType } from "#enums/battle-type";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import type { Unlockables } from "#enums/unlockables";
import type { WeatherType } from "#enums/weather-type";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
import { expect, vi } from "vitest";
import { GameManagerHelper } from "./gameManagerHelper";
import { coerceArray, shiftCharCodes } from "#app/utils/common";
import type { RandomTrainerOverride } from "#app/overrides";
import type { BattleType } from "#enums/battle-type";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper extends GameManagerHelper {
/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
/**
* If `true`, removes the starting items from enemies at the start of each test.
* @defaultValue `true`
*/
public removeEnemyStartingItems = true;
/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
/**
* If `true`, sets the shiny overrides to disable shinies at the start of each test.
* @defaultValue `true`
*/
public disableShinies = true;
/**
* If `true`, will set the IV overrides for player and enemy pokemon to `31` at the start of each test.
* @defaultValue `true`
*/
public normalizeIVs = true;
/**
* If `true`, will set the Nature overrides for player and enemy pokemon to a neutral nature at the start of each test.
* @defaultValue `true`
*/
public normalizeNatures = true;
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @warning Any event listeners that are attached to {@linkcode NewArenaEvent} may need to be handled down the line
* @param biome - The biome to set
*/
public startingBiome(biome: BiomeId): this {
@ -219,6 +239,80 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
/**
* Overrides the IVs of the player pokemon
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
*
* If set to an array, that array is applied to the pokemon's IV field as-is.
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
*
* If set to `null`, the override is disabled.
* @returns `this`
*/
public playerIVs(ivs: number | number[] | null): this {
this.normalizeIVs = false;
vi.spyOn(Overrides, "IVS_OVERRIDE", "get").mockReturnValue(ivs);
if (ivs === null) {
this.log("Player IVs override disabled!");
} else {
this.log(`Player IVs set to ${ivs}!`);
}
return this;
}
/**
* Overrides the nature of the player's pokemon
* @param nature - The nature to set, or `null` to disable the override.
* @returns `this`
*/
public nature(nature: Nature | null): this {
this.normalizeNatures = false;
vi.spyOn(Overrides, "NATURE_OVERRIDE", "get").mockReturnValue(nature);
if (nature === null) {
this.log("Player Nature override disabled!");
} else {
this.log(`Player Nature set to ${Nature[nature]} (=${nature})!`);
}
return this;
}
/**
* Overrides the IVs of the enemy pokemon
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
*
* If set to an array, that array is applied to the pokemon's IV field as-is.
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
*
* If set to `null`, the override is disabled.
* @returns `this`
*/
public enemyIVs(ivs: number | number[] | null): this {
this.normalizeIVs = false;
vi.spyOn(Overrides, "ENEMY_IVS_OVERRIDE", "get").mockReturnValue(ivs);
if (ivs === null) {
this.log("Enemy IVs override disabled!");
} else {
this.log(`Enemy IVs set to ${ivs}!`);
}
return this;
}
/**
* Overrides the nature of the enemy's pokemon
* @param nature - The nature to set, or `null` to disable the override.
* @returns `this`
*/
public enemyNature(nature: Nature | null): this {
this.normalizeNatures = false;
vi.spyOn(Overrides, "ENEMY_NATURE_OVERRIDE", "get").mockReturnValue(nature);
if (nature === null) {
this.log("Enemy Nature override disabled!");
} else {
this.log(`Enemy Nature set to ${Nature[nature]} (=${nature})!`);
}
return this;
}
/**
* Override each wave to not have standard trainer battles
* @returns `this`