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[Misc] Add some pre-defined imports to overrides.ts
(#5492)
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/* eslint-disable @typescript-eslint/no-unused-vars */
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/* eslint-disable @typescript-eslint/consistent-type-imports */
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import { type PokeballCounts } from "#app/battle-scene";
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import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
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import { Gender } from "#app/data/gender";
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import { FormChangeItem } from "#app/data/pokemon-forms";
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import { Variant } from "#app/data/variant";
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import { type ModifierOverride } from "#app/modifier/modifier-type";
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import { Unlockables } from "#app/system/unlockables";
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import { Abilities } from "#enums/abilities";
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import { BerryType } from "#enums/berry-type";
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import { Biome } from "#enums/biome";
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import { EggTier } from "#enums/egg-type";
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import { Moves } from "#enums/moves";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { PokeballType } from "#enums/pokeball";
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import { PokemonType } from "#enums/pokemon-type";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { TimeOfDay } from "#enums/time-of-day";
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import { VariantTier } from "#enums/variant-tier";
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import { WeatherType } from "#enums/weather-type";
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/**
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* This comment block exists to prevent IDEs from automatically removing unused imports
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* {@linkcode BerryType}, {@linkcode EvolutionItem}, {@linkcode FormChangeItem}
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* {@linkcode Stat}, {@linkcode PokemonType}
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*/
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/**
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* Overrides that are using when testing different in game situations
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*
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