pokerogue/test/abilities/hustle.test.ts
Sirz Benjie 54ce58411b
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[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

95 lines
3.1 KiB
TypeScript

import { allMoves } from "#app/data/moves/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Hustle", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.HUSTLE)
.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE])
.disableCrits()
.battleStyle("single")
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.BALL_FETCH);
});
it("increases the user's Attack stat by 50%", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const atk = pikachu.stats[Stat.ATK];
vi.spyOn(pikachu, "getEffectiveStat");
game.move.select(Moves.TACKLE);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
});
it("lowers the accuracy of the user's physical moves by 20%", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
});
it("does not affect non-physical moves", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const spatk = pikachu.stats[Stat.SPATK];
vi.spyOn(pikachu, "getEffectiveStat");
vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.GIGA_DRAIN);
await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
});
it("does not affect OHKO moves", async () => {
game.override.startingLevel(100);
game.override.enemyLevel(30);
await game.classicMode.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(pikachu, "getAccuracyMultiplier");
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
expect(allMoves[Moves.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100);
});
});