pokerogue/test/items/leftovers.test.ts
Sirz Benjie 54ce58411b
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[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

59 lines
1.9 KiB
TypeScript

import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Leftovers", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.startingLevel(2000);
game.override.ability(Abilities.UNNERVE);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.UNNERVE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingHeldItems([{ name: "LEFTOVERS", count: 1 }]);
});
it("leftovers works", async () => {
await game.startBattle([Species.ARCANINE]);
// Make sure leftovers are there
expect(game.scene.modifiers[0].type.id).toBe("LEFTOVERS");
const leadPokemon = game.scene.getPlayerPokemon()!;
// We should have full hp
expect(leadPokemon.isFullHp()).toBe(true);
game.move.select(Moves.SPLASH);
// We should have less hp after the attack
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
const leadHpAfterDamage = leadPokemon.hp;
// Check if leftovers heal us
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
}, 20000);
});