pokerogue/test/items/scope_lens.test.ts
Sirz Benjie 110fd2f0a1
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[Refactor][Move] Refactor move effect phase (#5678)
* Add enum for hit check result

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage

* Rewrite move phase

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Update tests to reflect move effect phase changes

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix pluck / bug bite

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix reviver seed ohko, remove leftover dead code

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Cleanup jsdoc comments

* Remove hitsSubstitute check from postDefend abilities

* Fix improper i18nkey in moveEffectPhase#applyToTargets

* Cleanup comments

* Fix type issue with substitute test

* Move MYSTERY_ENCOUNTER_WAVES to constants.ts

* Update linkcode in damageparams to use proper tsdoc syntax

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00

46 lines
1.2 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Scope Lens", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.moveset([Moves.POUND])
.startingHeldItems([{ name: "SCOPE_LENS" }])
.battleStyle("single");
}, 20000);
it("should raise CRIT stage by 1", async () => {
await game.startBattle([Species.GASTLY]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getCritStage");
game.move.select(Moves.POUND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
}, 20000);
});