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* Move exp to its own masterlist, simplify initVariantData * Update test/sprites/pokemonSprite.test.ts * Extract loadPokemonVariantAssets out of BattleScene * move variant.ts and update pokemon.loadAssets * Add fuzzy matching for applying variant recolors * Move glsl shaders to their own files * Remove extra variants from shader masterlist Their exp sprites have since been removed. Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> * Make exp sprite keys a set instead of an array * Remove outdated exp sprite jsons Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> --------- Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> |
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.. | ||
audio | ||
battle-anims | ||
fonts | ||
images | ||
locales@e98f0eb9c2 | ||
.gitkeep | ||
exp-sprites.json | ||
logo128.png | ||
logo512.png | ||
manifest.webmanifest | ||
service-worker.js | ||
starter-colors.json | ||
update-source-comments.py |