pokerogue/test/sprites
Sirz Benjie 787feceb14
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[Refactor] Refactor variant sprite code part 1 (#5592)
* Move exp to its own masterlist, simplify initVariantData

* Update test/sprites/pokemonSprite.test.ts

* Extract loadPokemonVariantAssets out of BattleScene

* move variant.ts and update pokemon.loadAssets

* Add fuzzy matching for applying variant recolors

* Move glsl shaders to their own files

* Remove extra variants from shader masterlist

Their exp sprites have since been removed.

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

* Make exp sprite keys a set instead of an array

* Remove outdated exp sprite jsons

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

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Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
..
pokemonSprite.test.ts [Refactor] Refactor variant sprite code part 1 (#5592) 2025-04-09 10:43:05 -05:00
spritesUtils.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00