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* Reuse global scene between tests Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * Add missing each method to mockContainer * Fix select-modifier-phase test * Sanitize overrides before tests Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * Sanitize overrides before tests Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * [WIP] fix things * Fix tests not working with --no-isolate * Update npm tests to use no isolate * Update test-shard-template * Update package.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
64 lines
2 KiB
TypeScript
64 lines
2 KiB
TypeScript
import { allMoves, FlinchAttr, StatStageChangeAttr } from "#app/data/moves/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import type Move from "#app/data/moves/move";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Triple Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let tripleArrows: Move;
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let flinchAttr: FlinchAttr;
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let defDropAttr: StatStageChangeAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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tripleArrows = allMoves[Moves.TRIPLE_ARROWS];
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flinchAttr = tripleArrows.getAttrs(FlinchAttr)[0];
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defDropAttr = tripleArrows.getAttrs(StatStageChangeAttr)[0];
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.TRIPLE_ARROWS])
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.STURDY)
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.enemyMoveset(Moves.SPLASH);
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vi.spyOn(flinchAttr, "getMoveChance");
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vi.spyOn(defDropAttr, "getMoveChance");
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});
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it("has a 30% flinch chance and 50% defense drop chance", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(30);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(50);
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});
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it("is affected normally by Serene Grace", async () => {
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game.override.ability(Abilities.SERENE_GRACE);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(60);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(100);
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});
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});
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