communication-layer/notes.md
Blizzard Finnegan 61a94a14cd v0.0.1 Proof of Concept for PDR (#6)
Communication between world server (Unity) and external test device (SoC) proven, as shown in logs.

Still TODO:
- [ ] REST endpoint to export data [likely going to be a unique repo]
- [ ] VDMA for image processing

Reviewed-on: #6
Reviewed-by: Isaacsouthwell <ias4117@rit.edu>
Co-authored-by: Blizzard Finnegan <blizzardfinnegan@gmail.com>
Co-committed-by: Blizzard Finnegan <blizzardfinnegan@gmail.com>
2024-03-29 11:13:12 -04:00

341 B

<<<<<<< HEAD Communication layer: Add image resolution to initial handshake unity: send x and y resolution SOC: send back colour bit depth unity: check bitdepth before beginning image transfer

Rust Crate: image-0.24.9

Read image using ImageBuffer::from_raw(w,h,bytes)

image size: 4608 x 2592 x 3 [BGR]

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